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Re: When playing a game(kof98ae or kof98ult) with Orochi Iori, the sound comes out strangely.
06/08/24 03:34 PM
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> But there is no problem with fbneo. > If you look at fbneo's source code, you can see the sound processing part for kof98ae > in src/burn/snd/fm.c(line num 2873). > I tried to apply this part to hbmame, but I can't handle it. > Please make improvements in this area. > Thanks~~
MAME's infrastructure won't allow the adpcma data size to exceed 0x1000000, so the detection that FBN uses can't be implemented.
The extra rom has been placed into the adpcmb area, however it will probably never get played.
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