MAMEWorld >> News
View all threads Index   Flat Mode Flat  

MASH
MASH
Reged: 09/26/03
Posts: 1777
Loc: Germany
Send PM
MAMEinfo 0.266 :)
05/31/24 10:19 AM


MAMEINFO.DAT

* Updated to MAME 0.266 - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (31st May)

* Updated to FinalBurn Neo v1.0.0.03 (nightly) and RAINE 0.96.7

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos

* Added Displaytypes to folders\Screen.ini




Download at: http://mameinfo.mameworld.info/

MAME Testers at: https://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2

Recent MAME builds: https://github.com/mamedev/mame/actions
('Sign in' + Click on 'CI (Windows)' and then on a MAME post with a green check mark to download the mame-windows-gcc-XXXXXXXXXXXXXXX file)

Ashura-X's Nightly MAME builds: http://ashura.mameworld.info/nightlybuilds/builds.html




0.266

- New games: Jumbo Godzilla and Medal Network: Rockman EXE
- New Working games: Alone Shettle Crew, Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25) and Video Hustler (bootleg, set 4)
- New Non-Working games: Ganbare Momotarou Oni Taiji, Jail Break (Recreativos Franco slot machine), Jungle's Animals (v3.0), Kong Ball (early prototype), Long Hu Feng Yun Gao Qing Ban (V206CN), Long Hu Zheng Ba Gao Qing Ban (V105CN), Monkey Jump, New DongmulDongmul 2, Onliner Touch Party, Power Ball (prototype), Radical Enduro (early prototype), Tairyo-Daiko 337 Byoshi, 'unknown gambling game on Inder pinball hardware' and 'unknown Ram Star multi-game (version 80.1)'
- New clones: Cobra Sport Dart / Tour Sport Dart (AY-8910 sound), Double Dragon (Japan set 2), Frog (Hermatic, bootleg on Galaxian hardware from Electro Game), The Glob (Pac-Man hardware, set 2), Jump Bug (bootleg, set 2), Lucky Seven, Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware, set 2), Quick & Crash (set 2), Secret Agent (Modular System), Super Galactic Wars (bootleg of Galaxian), Superbike (bootleg on Galaxian hardware), Tetris (bootleg set 7, with OKI M5205), Tetris + Cherry Master (Corsica, v8.01, Korean bootleg), Trojan (Romstar, set 2), Video Hustler (bootleg, set 5) and Zero Time (Spanish bootleg, set 2).
- New PinMAME games: Antar (Recel) and Rollergames (LA-1)
- New drivers: conliner.cpp, cubieboard4.cpp, ganbaremo.cpp, ramstar.cpp rfjailbrk.cpp and shettle.cpp
- New devices: bongo_sound, id245p01, konami_dual_pccard, m68000msh and pm24276
- CPU
. DEC T11: Reuse z80_daisy_chain for QBus vectored interrupts and forward INIT signal to all cards on QBus.
. Motorola MC6809: Fixed invalid escape sequence warnings (m6809\m6809make.py)
. Rockwell PPS-4/2: Reverted incorrect ADSK change that was originated from a bad dump
. ST0016: Improved documentation comments based on PR#7786
. Texas Instruments TMS34010: Suppress side effects for debugger reads
- SOUND
. OKI MSM9810 ADPCM: Implemented sequencer
. Yamaha YMZ770C AMMS-A: Added decode of "AMMSL" type sample for YMZ770B (sound\mpeg_audio.cpp and sound\ymz770.cpp)
- DEVICE
. ATAPI CD/DVD-ROM and SCSI CD/HD: Playback from current head and other misc cleanup. Implemented T10MMC_CMD_MECHANISM_STATUS. Implemented TOC_FORMAT_FULL_TOC, TOC_FORMAT_SESSIONS and return proper indexes for T10MMC_CMD_READ_SUB_CHANNEL (machine\t10mmc.cpp).
. CD-ROM: Added preliminary support for multisession CD-ROMs, indexes and track flags. Refactoring. Read all indexes from cue files. Read in track flags from cues. Multisession support for cues (util\cdrom.cpp).
. DECO 52 Sprite: Use device_gfx_interface for decoding graphics and cleaned up code. Also do configuration at machine configuration time.
. Floppy: Added write support (formats\fs_fat.cpp). Note: Removal of files is untested and floptool does not have a command to delete a file.
. Hitachi HD44780 LCD Controller: Simplify some code (video\hd44780.cpp). KS0066U f00 rom validated on a live PSR.
. PWM Display: Fixed potential time travel issue
. S3 86C3xx: Initial steps for major structural refactoring. Flatten s3dvirge.s3d down to one struct (m_bitblt), get rid of src_stride and dest_stride fns, updated QA. RAMDAC runs in unpacked mode if streams processor disabled. Added primary streams stride override, fix Ubuntu flavor gfxs. Moved NOP logic in dequeue fn. Merged draw & command timers in one, simplify state logic, workaround GFX corruption issue. Refine a bit FIFO status. Base conversion to FIFO (video\s3virge.cpp).
. Yamaha SWP30 sound chip: Improved DPCM sample decompression (sound\swp30.cpp)
. Z80 CTC Channel: Fixed channel bus readback on unset timer. Fixes (MESS) x1turbo not detecting YM regression caused by MAME 0.209 (Prevent integer overflow in Z80 CTC device, which causes a runtime error on WebAssembly builds) (machine\z80ctc.cpp).
- 1945kiii.cpp: Cleanups. Use generic gfx decode layout. Use C++ style comment for single line comments. Reduced preprocessor defines. Constantize variables.
- 3x3puzzl.cpp: Cleanups. Use generic gfx decoding layouts. Use array for Tile RAM and Tilemap. Use C++ style comments for single line comments. Fixed spacing. Reduced preprocessor defines.
- aerofgt.cpp: Cleanups. Split driver state class to reduce optional object finders and variables. Reduced duplicated code. Use generic graphics decoding layouts. Fixed aerofgtb sprite/tilemap offset. Reduced literal tag usage. Improved names of address map functions. Use memory_bank for pspikesb and pspikesc OKI bank switching.
- backfire.cpp, deco156.cpp and simpl156.cpp
. Use memory_share_creator instead unique_ptr/array
. Changed rowscroll RAM size to 0x800 words. This matches the size of the mapping in the address map and fixes buffer overruns (dataeast\simpl156.h).
- belatra.cpp: Tried to give the driver some flesh
- blmbycar.cpp: Hookup Blomby Car button 2 in digital mode, demoted Water Balls to MACHINE_IMPERFECT_TIMING and upgrade notes.
- cb2001.cpp: Updated tile banking, works better with the newly dumped set 'New DongmulDongmul 2'. Converted driver to use MAME tilemaps and started adding real DIP definitions.
- coolpool.cpp: Moved different configurations to separate driver state classes. Use palette device for amerdart palette. Suppress side effects for debugger reads. Use logmacro.h for configurable logging. Cleaned up code.
- downtown.cpp: Cleanups. Use logmacro for logging functions. Split driver class related to Tilemap chip and X1-010 soundchip. Use C++ style comments for single line comments. Fixed naming for ROM region and shared RAM tags. Reduced literal tag usages. Fixed PCMMUTE bit for calibr50. Suppress side effects for debugger reads.
- esd16.cpp: Constantize variables
- fromanc2.cpp: Cleanups. Split driver state class to reduce optional object finders. Reduced literal tag usage and runtime tag lookups. Suppress side effects for debugger reads. Use generic graphics decode layout. Use C++ style line comments [cam900].
- globalvr.cpp: Added info about hardware setups (https://service.globalvr.com/reference/default.htm)
- gts1.cpp: Redumped A1752CF BIOS rom
- konamigq.cpp, konamigv.cpp and twinkle.cpp
. Process SCSI DMA transfers instantaneously. Avoids issues described in (ID 08860) (Loading parts are VERY slow). Added TODO notes about implementing correct DMA timings.
. No need to cancel a newly allocated timer in konamigq.cpp
- ksys573.cpp
. Moved PC Card devices to devices\bus\pccard and changed signals to match specification to avoid unnecessary inversions.
. Added new KONAMI_DUAL_PCCARD device, used by Punch Mania 2 to allow 2 x 32MB linear flash cards to be installed in a single slot (replacing the previous 64MB linear flash card, that does not seem to exist) (pccard\konami_dual.cpp).
. Renamed the remaining 16MB and 32MB flash cards, to indicate that they are rebranded Fujitsu cards.
. Linear flash cards can now be write protected (pccard\linflash.cpp).
. Added new ID245P01 device, a rebranded Sharp linear flash card that is also used by Konami and PM24276 device, a 16 bit linear flash card.
- mcr68.cpp: Merged driver files
- meritm.cpp: Use Microtouch touch-enabled layout for Megatouch III/IV/5/6/7
- micro3d.cpp: Cleanups. Use C++ style comments for single line comments. Use reference instead pointers. Added missing items into save state. Reduced unnecessary lines. Fixed variable and function namings. Suppress side effects for debugger reads. Use array for noise generator. Constantize variables. Reduced preprocessor defines.
- midvunit.cpp: Split driver state class to reduce optional finders and cleaned up code: Made video clock match PCB documentation (33.3333MHz). Suppress side effects for debugger reads. Added missing data members to save states. Use logmacro.h for configurable logging. Cleaned up member and region naming and const-qualify more variables.
- midwayttl.cpp: Added preliminary list of games
- midyunit.cpp: Moved different sound systems to separate driver state classes. Also simplified machine configurations and added missing data members to save states.
- midzeus.cpp: Cleanups. Split driver state class per IO config. Use C++ style comments for single line comments. Use logerror.h for logging function. Reduced unnecessary lines. Constantize variables. Reduced preprocessor defines. Fixed naming for ROM region and tags. Reduced runtime tag lookups. Moved driver init code into machine_start and address map.
- mtouchxl.cpp: Added touch-enabled layout. Improved pointer mapping code (layout\microtouch.lay).
- ninjakd2.cpp: Updates and cleanups: Changed robokid and omegaf palette format to 15-bit. Improved graphics ROM region names. Suppress side effects for debugger reads. Removed unnecessary prefixes from function names. Reduced use of preprocessor macros and changed single-line comments to C++ line comments.
- nmg5.cpp: Fixed ROM region naming. Simplify gfx decode layout.
- pntnpuzl.cpp and tmaster.cpp
. Added touch-enabled layout with touchscreen and buttons to Paint 'N Puzzle. All gameplay controls work with mouse/touch. Added checks for debugger accesses on reads with sideeffects and added object finders for inputs. Improved pointer mapping code (layout\pntnpuzl.lay).
. Recycled touch-enabled Megatouch XL layout for tmaster driver
- segaybd.cpp: Switch Sega Y-Board games back to Musashi. Fixes Power Drift and clones locks up with black screen (ID 08783). Added option to use Musashi for M68000 emulation.
- seta2.cpp: Cleanups: Moved mj4simai-specific stuff into derived mj4simai_state class. Reduced literal tags and run-time tag lookups. Suppress side effects for debugger reads. Use logmacro.h logging utilities, made more variables const. Use C++ line comments for single line comments and fixed spacing.
- silvmil.cpp: Fixed ROM region namings. Reduced literal tag usage.
- ssv.cpp: Cleanups and modernizations. Split driver state class for with DSP. Use C++ style comments for single line comments. Suppress side effects for debugger read. Reduced preprocessor defines, duplicate, unnecessary lines, usage of literal tags and runtime tag lookup. Constantize variables. Fixed spacing, typename values and document. Use generic gfx decode layout for gdfs tilemap. Fixed naming for ROM region and tags. Cleaned up key matrix code.
- taito_f3.cpp
. Major rewrite. Fixes tile layer 4 is not visible at cutscenes in Arabian Magic (ID 02733). Fixes incorrect boss explosion in Bubble Memories and clones (ID 07321). Fixes the traces of objects (sprites) are not displayed during the scene changes in zone G, H, I and J (ID 01922), the oval pond(?) has no transparency and the background has no gradient shadow in the boss scene of zone H and J (ID 01923) and the shadow of the boss hehind the cloud can not be seen in zone V (ID 01924) in Darius Gaiden and clones. Fixes "Mission Name" screens have graphics issues (ID 01907), shooting lights doesn't make the room go dark (ID 02002) and missing floor darkening when lighting is destroyed (ID 05893) in Elevator Action Returns. Fixes completely black continue screen in Grid Seeker (ID 00026). Fixes small square glitches on the title screen in Gunlock and clones (ID 02527). Fixes transparent (down)scaled graphics in clone Kaiser Knuckle (Ver 2.1J 1994/07/29) are drawn incorrectly (ID 08697). Fixes missing blending effects in Puchi Carat (ID 03741). Fixes very dim display in clone Space Invaders DX (Ver 2.6J 1994/09/14) (ID 02097).
. Optimized for performance (taito\taito_f3_v.cpp): Changed per-pixed blend Z buffers from array-of-structures to structure-of-arrays. Allow vectorization of line blending operations. Restored empty line optimization by tracking tilemap row use. Consolidate sprite frame buffers (still pulls from it multiple times for each priority group). Rearranged various operations to improve performance.
. Fixed quiz text positioning and heavy sprite window usage for Moriguchi Hiroko no Quiz de Hyuu!Hyuu! Promoted game to working.
- taitogn.cpp: 'ATA Flash PC Card' creates a generic CIS and identify buffer if it is missing from the CHD, also the card can be detected (pccard\ataflash.cpp).
- Air Rescue: Mask address for data RAM accesses in NEC uPD7725
- Alone Shettle Crew: Moved game to its own driver. Added preliminary sprites support and improved inputs. Improved colors, converted background layer to tilemap and workaround stuck sprite. Used shorthand variable types uniformely. Promoted game to working.
- Black Jack (Irem): Dumped PROMs. Renamed driver to irem\m78.cpp since that's how the PCB is marked. Identified video and palette basics. Added second layer, improved colors and added basic inputs. Reverse GFX bitplanes, fixes service mode color text.
- Bongo: DIP switches are memory mapped in clone Bongo (Galaxian hardware). Hooked up Galaxian discrete sound for clone Bongo (Galaxian hardware).
- Cobra Sport Dart / Tour Sport Dart: Added very basic memory maps. Added PCB ASCII layout for AY-3-8910A based PCB.
- Crypt Killer: Fixed hard disk image tag. Fixes game fails to boot, throws an error to "MEDIA Check" (ID 08856).
- Data East: Cleanups for various drivers: Constantize values. Reduced literal tags and runtime tag lookups. Fixed ROM region namings. Suppress side effects for debugger read. Simplify deco146/104 related function namings. Reduced duplicates. Reduced unnecessary lines. Fixed sound routing if chip and/or PCB supports mono sound only. Fixed palette entries (boogwing.cpp, cbuster.cpp, cninja.cpp, darkseal.cpp, dassault.cpp, dblewing.cpp, deco32.cpp, dietgo.cpp, funkyjet.cpp, lemmings.cpp, mirage.cpp, rohga.cpp, sshangha.cpp, supbtime.cpp and tumbleb.cpp).
- Dribbling: Fixed the PARATA netlist and optimized performance. Removed the SOUND_INCOMPLETE tag. Putting stop_palla and calcio netlists behind FRONTIER. Put all sublists behind a temp FRONTIER (mr\nl_dribling.cpp).
- El Circulo: Added a basic memory map
- Got-cha Mini Game Festival: Simplify gfx decode layout
- Hammer Champ: Redumped sound ROM
- Jackal: Dumped correct GFX ROMs for clone Jackal (World, Rotary Joystick)
- Legendary Wing: Identified Legendary Wings rev. C and correct ROM labels
- Pocket Gal Deluxe: Simplify gfxdecode layout. Fixed metadata for bootleg set (title screen says (c)1993 Data West).
- Scramble: Added rudimentary protection circumvention for clones Scramble (Model Racing, Italian bootleg), Scramble (unknown bootleg) and New Century (Spanish bootleg of Scramble). The data bit 2 was problematic in the original dump of 303.fg2 in clone Scramble (Model Racing, Italian bootleg), but ROM is clearly the same as the one in clone Scramble (Recreativos Franco, Spanish bootleg). Left as BAD_DUMP just as extreme precaution.
- Sky Lancer: Make game use canonical 3 'Lives' as default DIP
- Space Fury: Redumped speech ROMs for clone Advisor (Italian bootleg of Space Fury)
- Video Hustler: Fixed clone Video Hustler (bootleg, set 4) stuck on boot - Promoted to working.
- Wall Crash: Added missing PLD to clone Brick Blast (bootleg of Wall Crash). Also reformatted single line comments.
- Water-Nymph: Fixed duplicate SW4:6
- Wheels & Fire: Demoted game to MACHINE_NOT_WORKING
- XX Mission: Mark tiles dirty on writing to tilemap RAM. Refactored common parts of address maps into a common function. Simplified graphics decoding layouts.
- Fixed rom names in ddragon.cpp, gts1.cpp and segag80v.cpp
- Description changes of Antar (Playmatic, set 1), Antar (Playmatic, set 2), Avengers (US, rev. A), Avengers (US, rev. C), Avengers (US, rev. D), Black Jack (Irem, satellite unit, rev. T), Bongo, Bongo (Galaxian hardware), Cobra Sport Dart / Tour Sport Dart (OKI M6376 sound), Double Dragon (Japan set 1), The Glob (Pac-Man hardware, set 1), Harley Davidson (Stern, CPU 1.08, display F1.05, France), High Roller Casino (CPU 2.10, display A2.00), Jump Bug (bootleg, set 1), Legendary Wings (US), Legendary Wings (US, rev. C), Mahjong Reach (Ver. 1.00, bootleg), Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware, set 1), Power Spikes (China, bootleg), Quick & Crash (set 1, V2.200), Section Z (US), Section Z (Japan, rev. A), Trojan (Romstar, set 1) and Zero Time (Spanish bootleg, set 1)
- Dipswitch fixes in cb2001.cpp, funkybee.cpp, m78.cpp, scobra.cpp, shettle.cpp and subsino2.cpp
- Renamed (avengersb) to (avengersc), (avengersa) to (avengersb), (avengers) to (avengersa), (avengersc) to (avengers), (bongoa) to (bongog), (ddragon) to (ddragonj), (ddragonw) to (ddragon), (ddragonb) to (ddragonbl), (ddragonb2) to (ddragonbl2), (ddragon2b) to (ddragon2bl), (ddragonba) to (ddragonbla), (ddragonw1) to (ddragona), (lwings2) to (lwingsa) and (zerotimeu) to (zerotimea)
- MAME
. VIDEO RENDERING SYSTEM
. Log script errors at warning level rather than verbose level (plugins\layout\init.lua). Reordered all layouts to place views after element and group definitions and scripts last. This matches how layout files are interpreted by MAME. Fixed various errors identified by validating layout files against an XSD schema.
. Removed some now unneeded trampolines for flipscreen related functions (bagman.cpp, holeland.cpp, mermaid.cpp, pitnrun.cpp, skyarmy.cpp and zaccaria.cpp)
. Clarified licensing (opengl\gl_shader_tool.h)
. UI
. Update slider list on demand rather than on frame updated. Fixes cycling through BGFX chain effects with tilde menu crashes (ID 08857) (osd\mac\osdmac.h+window.cpp, osd\modules\lib\osdobj_common.cpp+osdobj_common.h, osd\sdl\osdsdl.h+window.cpp and osd\windows\window.cpp/h).
. Don't rebuild menu just to update one item. Fixes mouse input in Tape Control menu doesn't work (ID 08859). Also automatically rebuild if a script or something changes media underneath. Ensure device monitored for media change is up-to-date (ui\tapectrl.cpp).
. Fixed issue with focus rotation when filter matches no items (ui\selmenu.cpp)
. INPUT: Added an SDL lightgun provider. This does essentially the same thing as the Win32 lightgun provider, mapping the absolute pointer position over the window to gun axes (input\input_sdl.cpp). Also added a bunch of const in the windows input handling code.
. 3rdparty: Updated ASIO to 1.30.2 (3rdparty\asio). Patch config.hpp to hopefully work with strict preprocessor warnings (asio\detail\config.hpp). Set Win32 API version to 0x0600 for Windows SDL builds (osd\sdl_cfg.lua and osd\asio.h).
. Bumped version, as features that are not in a released version of MAME are now documented (docs\source\*).
. Documented taps and contention/interruptibility (docs\source\techspecs\memory.rst)
. Consolidated drivers in single files (dday.cpp, portrait.cpp and powerins.cpp)
- Compiling
. Fixed a few class memory access warnings (exidy\vertigo_v.cpp, exidy\victory_v.cpp, konami\viper.cpp, sega\saturn_v.cpp, sega\segaic16.cpp, sega\segaic16_road.cpp, seibu\seibucop.cpp, shared\xbox_usb.cpp, sound\spu.cpp, tatsumi\tx1_m.cpp and ussr\tiamc1_a.cpp)
. Added override qualifiers for overridden virtual member functions (emu\http.cpp and util\server_http_impl.hpp)
. LUA engine: Work around apparent regression in Clang 18. When taking a pointer to a static member function template in a class template, Clang reports a substitution error if the noexcept specification uses an expression that depends on class template arguments. See https://github.com/llvm/llvm-project/issues/91362. Work around another place where noexcept depends on class template arguments (3rdparty\sol2\sol\sol.hpp).
. Changed a pointer to a const reference in an API (osd\windows\window.cpp)
. Removed an array overflow (this is dead code, function never gets called, but GCC 14.1 complained) (MESS) rm380z_v.cpp.




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: Nothing works and no one knows why."









Entire thread
Subject Posted by Posted on
* MAMEinfo 0.266 :) MASH 05/31/24 10:19 AM

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
0 registered and 177 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 392