I've got around to fixing the compile errors with GCC 13.2, and so HBMAME "nightly" builds are now available. Not really nightly, just whenever I make a change.
You need to be a member of Github: https://github.com/Robbbert/hbmame/actions
For anyone who wants to know what had to be fixed:
- 3rdparty/lzma: dangling pointer error (I changed it to a warning, since it works fine).
- 3rdparty/bgfx: use after free (I fixed this)
- netlist: "cstdint" was missing (I fixed this)
- osdlib.h: "cstdint" was missing (I fixed this)
There were no issues with game drivers or with winui.
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