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When playing a game(kof98ae or kof98ult) with Orochi Iori, the sound comes out strangely.
04/14/24 02:25 PM
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But there is no problem with fbneo. If you look at fbneo's source code, you can see the sound processing part for kof98ae in src/burn/snd/fm.c(line num 2873). I tried to apply this part to hbmame, but I can't handle it. Please make improvements in this area. Thanks~~
Edited by kyh96403 (04/14/24 02:26 PM)
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