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gregf
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Reged: 09/21/03
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Re: Microvision Artwork - thanks
02/10/24 10:06 AM



This was one of the handheld game systems that had along with assortment of 1970s era Mattel led games back in late 1970s.

> I made a Microvision artwork layout pack. It features a view for each original cartridge.

It should eventually be supported, but unsure when.

> I don't think there is any way to auto select based on the rom file being played, so you will have to choose your
> rom and view separately in the Mame options. It could still use some work, but is usable.

Viewing code in source file, it is a hash file based handheld because cartridges are changeable compared to dedicated single use handheld game systems.

https://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/microvsn.cpp

Since my out-of-date computer is unable to run versions of MAME newer than .180, I won’t be able to help out since the softlist hash file UI is on versions of MAME far newer than what my computer can handle.

The most similar setup artwork-wise is Nintendo Game Boy system. I believe the hash list file for Game Boy has it were users can run the handheld Game Boy system without having to exit MAME if selecting a different supported game cartridge. I am uncertain if there is any artwork that is supported for Game Boy system at this time. Maybe there is. I am not sure if it is in a dynamic state in which if a cartridge uses a specific bezel component and if it is possible to have each cartridge with its own specific artwork able to be changed when switching to a different game cartridge. Thanks with doing the artwork support for the cartridges used with Microvision system.

Somebody else should be able to provide exact needed answer(s) sometime later.







Entire thread
Subject Posted by Posted on
* Microvision Artwork ducky 02/05/24 03:32 AM
. * Re: Microvision Artwork - thanks gregf  02/10/24 10:06 AM
. * Re: Microvision Artwork - thanks Nightvoice  02/10/24 05:34 PM
. * Re: Microvision Artwork - thanks gregf  02/11/24 09:02 AM

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