gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8616
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Loc: southern CA, US
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Re: MAME 0.255 *edit*
06/02/23 10:32 PM
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> Is the MK1 Reptile Man Hack being looked into?
I don’t recall if that specific version was worked on recently.
https://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp
https://github.com/mamedev/mame/blob/bbc...yunit.cpp#L3592
GAME( 1992, mkrep, mk, yunit_adpcm_6bit_fast, mkla4, midyunit_state, init_mkyturbo, ROT0, "hack", "Mortal Kombat (Reptile Man hack)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
Thread from when a pcb was found in April 2016 when Smitdogg announced the pcb at the time.
— Reptile Man (Mortal Kombat hack) found 04/16/16
https://www.mameworld.info/ubbthreads/sh...part=1&vc=1
It uses a custom daughter board to stop people making rom swaps but it's a different type than we have seen before. Super rare.
bulldawg 04/18/16
https://www.mameworld.info/ubbthreads/sh...part=1&vc=1 —
Something that could have been mentioned at the time in the source code that an add on board with some custom chip making emulation a challenge for that version. I didn’t look to see who added support of those hack versions back then in 2016. Maybe another thread elsewhere providing exact details of why not yet emulated.
Edited by gregf (06/03/23 08:33 AM)
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