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tommygamer
MAME Fan
Reged: 05/06/23
Posts: 6
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Re: emulation code: where to start?
05/11/23 07:19 PM


I understand what you mean!
However I had chosen CHIP-8 because generally they recommend online this as the most easy starting point to learn emulation: you learn to make a cpu, registers, opcodes, ... and it's the most simplest form of any "emulation" (since it's a virtual machine)

So I learned this basic knowledge there. No problems there.

I see you don't reply to all my other questions.
Can I ask if you could have a look at them too?


  • Basically I'm now asking: what do I need to look at now?
    Online they say game boy is the next step up since it also shares a lot of the same features of the Z80 CPU that many MAME games use. They also say Z80 is an 'easy' CPU.

  • Would you recommend trying to make a game boy emulator too or would you point me to an arcade MAME game and what one specificly? What CPU or driver(s)?

  • Also I'm trying to find out how to learn converting PCB schematics into C/C++ (or other language code).
    What knowledge you need for this or is it better not even to START at this without having deep electronics knowledge (which I don't have at all).



Those 3 things I can't figure out myself so that's why I ask so somebody with experience can give me a "plan" to do to study all this and hopefully succeed in writing a full emulator (for just 1 arcade game or for a game boy or ...)


Thank you!

Edited by tommygamer (05/11/23 07:19 PM)







Entire thread
Subject Posted by Posted on
* emulation code: where to start? tommygamer 05/09/23 04:08 AM
. * Re: emulation code: where to start? AJR Hacker  05/11/23 06:18 AM
. * Re: emulation code: where to start? tommygamer  05/11/23 07:19 PM
. * Re: emulation code: where to start? anikom15  05/11/23 10:43 PM
. * Re: emulation code: where to start? tommygamer  05/12/23 07:31 PM
. * Re: emulation code: where to start? anikom15  05/12/23 08:00 PM

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