> I'd so like to see the DICE games and other pre-cartridge systems done or re-done in MAME.
There is a lot of work behind the scenes than emulating the game itself. Besides the specific TTL chip hardware that may or may not already be emulated, the analog components that the coinop cab uses also needs to be emulated such coin input components, player credits start buttons, serve buttons, player setting switches that a player selects which game to play if playing a pong clone that uses adjustable s knobs on the sides of a cocktail table. All that is required to emulate a game. Adam and Rich did accomplish good work with DICE, but it only involved gameplay while Couriersud’s work involved the game and cab emulation in order for a non-cpu game to be fully emulated in MAME.
That is why only Pong, Breakout, and Rebound are only non-cpu games emulated in MAME. Maybe some more specific Pong clones cabs can be emulated, but they might only be Allied Leisure Paddle Battle and Williams Paddle Ball assuming they are exactly as Pong. Many other Pong clones have much more differences involved meaning lots of extra emulation work needing to be done.
The other issue is monitor video output frequency controls. Pong and Rebound use a black white TV set while Breakout uses a specific game design monitor which the output is unlike the black white TV set video output with games like Pong and Rebound. Some Pong clones used different brand of monitors that might be TV sets but might have a different video output frequency. As before, these are issues that come into consideration when a non-cpu game is emulated. DICE emulated gameplay and maybe a couple control inputs that were used with a game. Couriersud had to do a lot more to faithfully emulate a non-cpu game.
> And I want to see Atari Video Pinball C-380 too.
I posted this earlier, but updating to this post instead.