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Mr. DoAdministrator
MAME Art Editor
Reged: 09/21/03
Posts: 4876
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Re: Lights Chase HQ
06/17/22 08:17 PM Attachment: chasehq.zip 0 KB (4 downloads)


> > When you catch up to the criminal. These lights turn on and stay on until the next
> > stage. Shouldn't they be flashing lights instead of just on?
>
> Unless I'm mistaken, the flashing lights are an aspect of the cabinet itself, and the
> game simply outputs a logic '1' to say "lights should be flashing now". Bit difficult
> to re-create in the artwork system.

Not difficult actually... the artwork for this game has been setup since 2007.

I haven't updated this file yet to the updated code (and I'm a few versions behind on MAME right now), but I tried this last week, and it looked like it was still working okay... you just get the warning for the deprecated elements.

(Other than the fact that the lights flash at different speeds... last time I talked to RB about this one... WAY back... he mentioned there might be something connected between the main board and the lights that might control that?)



RELAX and just have fun. Remember, it's all about the games.








Entire thread
Subject Posted by Posted on
* Lights Chase HQ Divemaster 06/09/22 05:07 AM
. * UPDATE! Deleted all files associated and now it works correctly. Divemaster  06/18/22 10:31 PM
. * Re: Lights Chase HQ MooglyGuy  06/17/22 06:11 PM
. * Re: Lights Chase HQ Vas Crabb  06/17/22 10:51 PM
. * Re: Lights Chase HQ Mr. DoAdministrator  06/17/22 08:17 PM
. * Re: Lights Chase HQ Divemaster  06/18/22 05:18 PM
. * Re: Lights Chase HQ mhoes  06/17/22 03:03 PM
. * Re: Lights Chase HQ MooglyGuy  06/17/22 06:12 PM

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