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MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: MAME WIP: Polygonet Commanders
06/16/22 11:22 PM


> It warms my heart to see Moogly doing an amazing job picking up the piles of junk I
> left lying around 10 years ago. This likely never would have gotten done without that
> guy. He's been doing some great MAME stuff in recent years.
>
> And let this be a reminder to all y'all that there is still some rad arcade hardware
> out there whose emulation would benefit from time and effort (maybe yours?).

You're making a really good point, but let me underscore it:

There's nothing special about what I'm doing. I knew nothing at all about the DSP56156 before I decided "Hey, I want to look into this."

It took a lot - this this the culmination of 10 days of me angrily stepping through the DSP code, looking each instruction up in a manual I found online, and jotting down what it "should" be doing in C-like code over in notepad, and investigating each time the results seemed to diverge from what the manual said they should do.

But it's also not anything special. It's something any coder could do with enough gumption.







Entire thread
Subject Posted by Posted on
* MAME WIP: Polygonet Commanders (Update) MooglyGuy 06/16/22 05:11 AM
. * Re: MAME WIP: Polygonet Commanders (Update 3, More Polys) MooglyGuy  06/20/22 09:35 PM
. * Re: MAME WIP: Polygonet Commanders (Update) Ville Linde  06/17/22 09:32 AM
. * Re: MAME WIP: Polygonet Commanders drewcifer  06/16/22 07:28 PM
. * Re: MAME WIP: Polygonet Commanders MooglyGuy  06/16/22 11:22 PM
. * Re: MAME WIP: Polygonet Commanders Moochieone  06/16/22 06:06 AM

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