|
Re: WTF, 4k? LOL
05/30/22 09:45 AM
|
|
|
> But, 4k? REALLY? > Isn't the point to preserve the games as they were? > In my eyes the current approach that is being used now is as good as it can possibly > get! > If people want to experience them in 4k, it should probably be in a derivative but > not official MAME.
Well I hope the 4k remaster of Dragon’s Lair is being made from film prints of Don Bluth’s original cel animation. Still, 4k is overkill when the source material probably has no better than 2k effective horizontal resolution.
The only reason they keep releasing new remasters it to try to convince people to buy the same game over and over again. It’s not unique to these games, either. Look at Myst, for example. You’ve got Myst: Masterpiece Edition which uses the original 24-bit renders before they were downsampled to 8-bit to fit on a CD (actually makes the flaws more obvious), RealMYST (remake on a realtime 3D engine), RealMYST Masterpiece Edition (another remake on a different realtime 3D engine, with higher resolution textures, and far too many easter eggs breaking the immersion), MYST (yet another realtime 3D remake, with VR support, and the technology/"magic" retconned to be more like the steampunk style in the sequels)... It’s almost like George Lucas and his inability to stop releasing new edits of Star Wars films.
No-one’s talking about putting the 4k remaster in MAME at this point, we’re just talking about getting better LaserDisc images reconstructed from RF captures.
|
|