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Haze
Reged: 09/23/03
Posts: 5245
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Re: Wrong aspect ratio in 2D Mortal Kombat games
05/22/22 11:36 AM


The game used a 4:3 screen like almost everything else of the era.

Some of the art is just lazy and ends up squashed, you can see this on the flyers etc. too.

Any 'back in the day' video clips showing real cabinets operating will show them using a 4:3 display.

Some operators may have chosen to adjust their displays to stretch horizontally and clip some of the sides, but you can also do this in MAME if you want, there are slider controls to stretch and reposition the image within the 4:3 space, just as a decent monitor would have.

The video output on MK has fairly broad areas on the left and right that are generally safe to discard, and again use of that screen space was quite lazy in the first place, with the display not being perfectly centered (larger black bar on the right hand side of the mk1 title screen)

Either way, there's nothing wrong with how MAME displays them, it outputs the same as the PCB, you just don't like some of the design choices that were made or don't want to stretch / reposition the image the way operators would have done if they weren't content with the output on their 4:3 displays.

> For the longest time, the 2D Mortal Kombat games (mk1, mk2, mk3, umk3) have been
> displayed in MAME with the wrong aspect ratio.
>
> By default, MAME shows them as being 4:3, but the game seems to have an anamorphic
> pixel aspect ratio, as using 4:3 yields a picture in which everything's stretched
> vertically.
> The easiest way to see it is looking at the dragon logo in MK1's character select
> screen, which of course, is expected to be round, or look at how much shorter the
> characters look when they're lying on the ground compared to standing (need to drop
> them by uppercut or knee strike so that they don't fall sideways).
>
> The game's monitor seems to be 16:10 (8:5) as with that aspect the game just looks
> right.
>
> For anyone using MAMEUI64, you need to go into the game's properties, go to the
> Screen tab, uncheck "Autoselect aspect", apply so that the input boxes are enabled,
> and enter 16:10 or 8:5 (exact same thing).
>
> Note that while this fix works fine in MAMEUI64 v0.222, for some reason it seems to
> be ignored in the latest version of MAMEUI (v0.242).
>
> Is there any chance that we can have this rectified so that this reconfiguration is
> not needed?







Entire thread
Subject Posted by Posted on
* Wrong aspect ratio in 2D Mortal Kombat games uKER 05/22/22 02:46 AM
. * Re: Wrong aspect ratio in 2D Mortal Kombat games Reznor007  05/24/22 05:19 AM
. * There's more to it... Trebor  05/22/22 05:09 PM
. * Re: Wrong aspect ratio in 2D Mortal Kombat games Vas Crabb  05/22/22 04:26 PM
. * Re: Wrong aspect ratio in 2D Mortal Kombat games Haze  05/22/22 11:36 AM
. * True Dullaron  05/24/22 08:44 AM

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