> Why do you always have to roll into threads like these and be so negative about > things that developers are doing? If you have a better solution, go on then. >
The problem with you and me, is that you think that i am negative, just because you read my name. Or maybe i feel offended by your statement "The difference is that rather than running through a capture card, the decode quality itself is significantly higher." Because i have suggested that 3-4 years ago and each time you talk about LD development you need to mention that fact. Hey, guess what i honestly had the best intentions with that capture card at that time. Willing to spend time, money and hardware. Without the discussion you might would still wait for someone to build that capture device that works on the level of the Domesday device and you might not even know from Domesday till today. See it that way and see it it sporty.
So to be clear, i do not doubt that the drop out detection is bad or any other enhancements Domesday provide, to make better captures. I meant that the content/source itself on the LDs is already a bad/wrong capture. Lowres VHS videocontent that was used for some lightgun games and such. For those examples, no tool in the world can do the wonders, to talk about "significantly" better results. It is like using a 64kb .mp3 and converting it to aiff/wav and claiming it sounds significantly better now.
Comments like yours will wake up expectations in gamers. These expectations will be quite sobering after seeing the results on some games. So far, i have only seen Firefox which was, no doubt, great and i have some hopes for some games. Unfortunately other games (because of the mentioned facts) will still look "bad". That was all what i meant with my comment.
> > Will those lossless AVIs keep the interlaced content, or will > > it be progressive? > > Remains to be seen. The likelihood of anyone providing an ffmpeg-grade deinterlacer > that can run in real-time is unlikely, as evidenced by the fact that in the nearly 20 > years since the first LD games were supported, nobody has done so. Keeping interlaced > content would make the whole thing completely turn-key, but going with > pre-deinterlaced content for visual quality purposes could be a better interim > solution. >
I can not believe that there is no open resource realtime deinterlacer in the WWW. Even VLC provides since decades three realtime variants for deinterlacing and they do their job even on a Pentium4.
Also i apologize for asking the wrong question. So, will the raw format (that you will keep for future) be interlaced?
The fact that in 20 years nobody did deinterlacing on the fly, is based on already progressive sources or wrong interlaced capturing, resulting in no need to do that. Also it is lame for MAME to knock on such fact. For everything else your rule is "preserve everything", but for this case here not? > So, why so negative? Why so skeptical? It's really easy to talk smack, but you're not > bringing anything to the table other than that.
Why banning me for no reason? Why you (devs) are so negative? If you feel so, i am sorry. If its read for you negative, i apologize.
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