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Haze
Reged: 09/23/03
Posts: 5245
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Re: HBMAME 0.236
09/29/21 03:06 PM


> > An arcade game has none of those things. And so software lists cannot be used.
> > Honestly I thought you knew about that stuff.
>
>
> That's not exactly true as we've seen it on official MAME when it comes to NeoGeo
> games, STV, etc.
>
> It should be possible to bypass the portable physical device requirement in a
> situation where it makes the most sense.
>
> If I look at HBMAME as a whole currently, instead of it being clone city with
> everything bloated into the executable, it seems like it would make the most sense if
> it all was presented in software list form in the situations where a parent has tons
> and tons of clones, so your main menu is more organized and more documentation could
> happen in the XML files themselves.

yeah, it would be trivial for even a junior programmer to convert a lot of those drivers to load things from software lists for the purpose of HBMAME, it would even fit the "100 hacks on the same hardware" model better, and possible help people developing the hacks add their own as they could edit the xml files without recompiling.

seems like the perfect place to use software lists to be honest.







Entire thread
Subject Posted by Posted on
* HBMAME 0.236 Robbbert 09/29/21 06:32 AM
. * Re: HBMAME 0.236 cyberdman  09/29/21 05:33 PM
. * Re: HBMAME 0.236 B2K24  09/29/21 10:12 AM
. * Re: HBMAME 0.236 RobbbertModerator  09/29/21 11:29 AM
. * Re: HBMAME 0.236 B2K24  09/29/21 12:01 PM
. * Re: HBMAME 0.236 Vas Crabb  09/29/21 03:38 PM
. * Re: HBMAME 0.236 Haze  09/29/21 03:06 PM
. * Re: HBMAME 0.236 B2K24  09/29/21 05:21 PM
. * Re: HBMAME 0.236 RobbbertModerator  09/29/21 03:00 PM

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