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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8601
Loc: southern CA, US
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Re: snes.cpp
03/13/21 12:59 AM



>> What does the "Hi-Res pixels blurring (TV effect)" option in snes.cpp intended to do
>> when enabled? Asking for a friend.
>
>
>> static INPUT_PORTS_START( snes )
>> // input devices go through slot options
>> PORT_START("OPTIONS")
>> PORT_CONFNAME( 0x01, 0x00, "Hi-Res pixels blurring (TV effect)")
>> PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
>> PORT_CONFSETTING( 0x01, DEF_STR( On ) )
>> ...

>Move along - nothing to see here.

Someone decided to peek behind MAMEdev crew's construction curtain work zone area and is gonna get goosed https://youtu.be/dlDyoNv3v-g?t=999 for doing that.


https://www.youtube.com/watch?v=dlDyoNv3v-g

Are You Being Served? Season 3 Episode 7 - Shoulder To Shoulder





--
https://youtu.be/dlDyoNv3v-g?t=791

"That woman. She's taking down my wide fronts. Mrs. Slocumb. I demand you take down your underwear immediately."
-


>Seriously, though, I suspect it is a relic of another time and code (or its intent) no
>longer functions. This was before MAME had any type of ability to have HLSL/GLSL/etc
>effects and would appear to be driver specific and currently non-functional. Might be
>time to rip it out.

I am guessing leftover stuff from the bygone era when MESS was MESS and MAME was MAME.







Entire thread
Subject Posted by Posted on
* snes.cpp Andrew 03/12/21 09:24 PM
. * Re: snes.cpp TafoidAdministrator  03/12/21 09:40 PM
. * Re: snes.cpp Pr3tty F1y  03/13/21 12:59 AM
. * Re: snes.cpp MooglyGuy  03/13/21 01:38 AM
. * Re: megadriv.cpp ICEknight  03/13/21 03:20 AM
. * Re: snes.cpp gregf  03/13/21 12:59 AM

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