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TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
Posts: 3135
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Re: snes.cpp
03/12/21 09:40 PM


> What does the "Hi-Res pixels blurring (TV effect)" option in snes.cpp intended to do
> when enabled? Asking for a friend.
>
>
> static INPUT_PORTS_START( snes )
> // input devices go through slot options
> PORT_START("OPTIONS")
> PORT_CONFNAME( 0x01, 0x00, "Hi-Res pixels blurring (TV effect)")
> PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
> PORT_CONFSETTING( 0x01, DEF_STR( On ) )
> ...

Move along - nothing to see here.
Seriously, though, I suspect it is a relic of another time and code (or its intent) no longer functions. This was before MAME had any type of ability to have HLSL/GLSL/etc effects and would appear to be driver specific and currently non-functional. Might be time to rip it out.







Entire thread
Subject Posted by Posted on
* snes.cpp Andrew 03/12/21 09:24 PM
. * Re: snes.cpp TafoidAdministrator  03/12/21 09:40 PM
. * Re: snes.cpp Pr3tty F1y  03/13/21 12:59 AM
. * Re: snes.cpp MooglyGuy  03/13/21 01:38 AM
. * Re: megadriv.cpp ICEknight  03/13/21 03:20 AM
. * Re: snes.cpp gregf  03/13/21 12:59 AM

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