if i need to define 'cheating' as it relates to arcade fighting games, you
a) aren't very familiar with the subject
or
b) operating from a bad faith position
but, just for benefit of the doubt, here are a few examples;
1) immediate/frame perfect counteractions to player input USING player input for operation (any snk boss, and mainly most fighting games where the programmer has decided the player has reached a point where the purchasing power of a quarter should end) 2) actions executed by the cpu that aren't available to the player (blanka walking forward and executing a ball roll that requires charging back) 3) interrupts that aren't available to the player (any mk game where the cpu can throw your character from well out of range or during moments where their character is otherwise disabled) 4) the cpu actions doing noticeably more damage than the player's corresponding actions would (killer instinct is hilariously guilty here)
a book could be written. it's laughable that we're entering the area of petty legalism about this subject.
i learned everything i know from KC
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