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Vas Crabb
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Reged: 12/13/05
Posts: 4462
Loc: Melbourne, Australia
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Re: Question on Analog Dial Inputs
12/03/20 03:25 PM


> Two examples are Wheels Runner and Rough Racer. Below is a screenshot of the Dial
> slider under analog controls in Super Sprint. I can move up and down easily along
> this bar and when I stop moving it remains there. I cannot get the Dial bar to do
> this in wheelrun or roughrac. If I spin hard, it will slightly move away from the
> left edge but immediately return to the edge. I tried Rough Racer on 0.161 and even
> though the bar isn't in the MAME menu, I can tell within the games test menu that
> it's much more responsive no matter how low I set sensitivity. It's noticeably better
> during gameplay.

That’s because those games have PORT_RESET on the dial inputs, so the count only shows the delta for the current frame. The bar for those games effectively shows the current speed you’re currently spinning the wheel at.







Entire thread
Subject Posted by Posted on
* Question on Analog Dial Inputs DarthMarino 12/02/20 05:09 AM
. * Re: Question on Analog Dial Inputs Vas Crabb  12/03/20 03:25 PM
. * Re: Question on Analog Dial Inputs DarthMarino  12/03/20 03:35 PM
. * Re: Question on Analog Dial Inputs Moochieone  12/02/20 06:14 AM
. * Re: Question on Analog Dial Inputs DarthMarino  12/02/20 06:46 AM
. * Re: Question on Analog Dial Inputs sirscotty  12/02/20 10:12 AM
. * Re: Question on Analog Dial Inputs DarthMarino  12/02/20 02:19 PM

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