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MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: Potential bug for MT for Prop Cycle (namcos22)
11/14/20 07:07 PM


> It seems it is fixed now. Thanks to all devs involved

Yeah, it was a complete oversight on my part. I approached the bug from the standpoint of "What draw call is going wrong, it's probably due to per-poly flags". I didn't come up with anything, because it turned out it was due to how the camera matrix was handled.

Meanwhile, hap did the right thing, and looked at it from the standpoint of "This used to work, when did it stop working," and so he was able to quickly identify which commit introduced the bug, and so it made much shorter work of identifying the faulty code.







Entire thread
Subject Posted by Posted on
* Potential bug for MT for Prop Cycle (namcos22) Pr3tty F1y 11/13/20 03:20 AM
. * Re: Potential bug for MT for Prop Cycle (namcos22) MetalGod  11/14/20 10:17 AM
. * Re: Potential bug for MT for Prop Cycle (namcos22) MooglyGuy  11/14/20 01:14 PM
. * Re: Potential bug for MT for Prop Cycle (namcos22) MetalGod  11/14/20 06:13 PM
. * Re: Potential bug for MT for Prop Cycle (namcos22) MooglyGuy  11/14/20 07:07 PM
. * Re: Potential bug for MT for Prop Cycle (namcos22) Pr3tty F1y  11/15/20 05:15 PM

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