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Re: MAME Strider 2 emulation: What are the roadblocks ?
09/11/20 10:34 PM
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> Hi, > > I don't mean to nag, and hope I am not sounding like I am. However, I am interested > in knowing what the roadblocks are in emulating 'Strider 2' ? I seem to recall > vaguely that there are some issues with not just that game, but with all the games > that are running on similar hardware (the same 'system'). So would that be a gap in > the knowledge of how the (undocumented) hardware works ? A protection system that is > not understood yet ? Something else entirely ? I seem to recall it is a tough issue, > but I just cannot remember the details anymore. Anything that could be shared on the > subject would be greatly appreciated. Meanwhile, I can always play 'Osman', which has > a similar look n feel. > > Thanks.
Strider 2 is on the ZN2 (PlayStation-in-a-cabinet) platform, can't really think what would be an issue for it aside from the QSound emulation (almost all games in the driver are marked as imperfect sound except NBA Jam Extreme). Unfortunately the zn.cpp documentation doesn't mention a single thing about why Strider 2 is MNW aside from showing a small comment "random hangs / crashes" after the game title.
Quote:
GAME( 1999, strider2, coh3002c, coh3002c, zn, zn2_state, empty_init, ROT0, "Capcom", "Strider 2 (Euro 991213)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) // random hangs / crashes
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