> I suppose you're right. The pre-cps stuff probably didn't require much more than > schematics. I just figured the hdl might provide information to the original poster > in a different form that maybe he would find interesting.
You may be right, I just doubt that someone who can't read a schematic or grok MAME's codebase would necessarily be able to read HDL either.
Again, don't get me wrong, jotego's work with the earlier Capcom games is amazing and I don't want to minimize the amount of effort that goes into translating schematics into code. After all, it helped solve a MAME bug related to sprite handling in 1942 after something like 20 years. I just don't think it's necessarily reverse-engineering in the strictest sense. Now, what he's pulling off with CPS-1 and hopefully with CPS-2, that just blows the hell out of my mind.
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