> As others have said, for me it would be the Laserdisc stuff. > > MAME has done nothing visible of note in the field for a long time (even if lots of > progress has been made outside of MAME) and meanwhile the industry continues to wash > away memories of how the original versions of these games were by pushing out newer, > updated, higher resolution versions of them year after year. > > The originals, at this point, are vintage material, vastly different from what you > see today, and need to be properly represented somewhere. > > Not to mention the number of other systems that used Laserdiscs, such as the > LaserActive, where I believe there was even code stored on them to tie the games > together. > > I'd like to see the same for VHS tapes, there were a number of VHS based systems, be > they arcade Mahjong titles, or 'gun games' for TV that are simply degrading without a > solution.
#me too. I hope that the dump of Laserdiscs keep the interlaced material intact. I wish true interlace output would be possible with MAME and a shader that does deinterlacing for all LCD owners. With all the effort to have 100% accurate emulation, at this point MAME has its issues and hopefully they are solveable.
I would like to thank Calamity for further implementing more features of GroovyMAME into official MAME. Less lag more fun and it is a global change, where every game benfits of. As GroovyMAME has interlaced output, but sadly as a post processing, there is hope that this function can work on driver level in official MAME. Just do more co-op´s like these, it is possible .
I would like to see all vector options from MAME 0.178 and of HLSL converted to BGFX. At this point i am thankfully for all the BGFX bug fixes lately done by Moogly. It is nice to see that in most of the cases, the lag is now equal to all other shading systems. Again a global change, where every game that use BGFX shaders benfits of.