> Used Super Mario 64, 42% w/ daily build, on 6600K at 4.5Ghz. So figure the 5ghz would > be about 47% (assuming the bench mark scaling from the C2D era I found continues to > hold). > > c:\O\Games\MAME>mame n64 sm64 -bench 90 > Average speed: 42.42% (89 seconds) > > Note I also bench Star Soldier every build. > http://www.mameui.info/Bench.htm
Well, totally beats the pants off of my 2500k @ 4.4ghz which is looking much older than I thought:
C:\Emulators\Mame64>mame64.exe n64 -cart "d:\Roms\Nintendo - N64\Super Mario 64 (USA).7z" -bench 90 Average speed: 26.53% (89 seconds)
C:\Emulators\Mame64>mame64.exe n64 -cart "d:\Roms\Nintendo - N64\Super Mario 64 (USA).7z" -bench 90 Average speed: 27.28% (89 seconds)
Then again, I'm wondering how much the CPU bug/security mitigations have affected performance (although I thought they mostly impacted IO, not just straight number crunching).
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