> except to the people you're talking to, their job is to treat them as piles of > components and code and be entirely indiscriminate in doing that. > > that is our role, that is what mamedev does best, and has done best for 20 years.
Well you've started and continued for 20 years on a basis that states doing something that's destined to remain always partially inappropriate/incomplete then.
> stop trying to change our role to what you want our role to be > > again, this is just trying to bully us into doing something that doesn't match our > skills, something that is a job for somebody else. > > this is not some user hating thing, this is simple logic, simple development roles > etc.
I'm just stating the facts, the problem then as you describe it is developer logic that's not compatible-enough with what they've been working on, video games and what they are to people who are not developers. An accident, sort of ironic. Emulating games but not for the purpose of playing. Absurd.
But nah, I don't have to swallow all your ridiculous statements, of course MAME can attend to the parts that count to make the experience of using and playing with it better. The lack of worthy communication is the problem. It's just...you're crazy, maybe all of mamedev is crazy idk, but the sure thing is that you're the one hurting people, and I begin to think you hve some sort of morbid pulsion to make people disgusted. In short you're in the way.
> MAME isn't about playing the games anyway.
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