> > > and know which parameters to edit in .json files, you won't want to go > > > back to HLSL never again. > > > > Too unpractical. I went back to d3d's HLSL for that reason. > > No way BGFX is going to be popular enough against retroarch as long as there's no > > saving the CRT shaders settings directly from the OSD, nor any means to reduce the > > input delay a bit at the same time. > > That's why retroarch is a piece of crap. Of course BGFX will survive to that crap > because it works fine in MAME, which will be around wayyy more than that retroarch > mess of a "project".
No that's why it wins. Guess some people are so delusional they can only perceive the opposite of reality no matter the facts. RetroArch is more popular than vanilla MAME and it keeps growing, even if it's badly made, because it offers those features. MAME with BGFX will earn back popularity ONLY when the CRT shader will save from OSD, and when it will have input delay reduction, and those are minimal conditions.