> > and know which parameters to edit in .json files, you won't want to go > > back to HLSL never again. > > Too unpractical. I went back to d3d's HLSL for that reason. > No way BGFX is going to be popular enough against retroarch as long as there's no > saving the CRT shaders settings directly from the OSD, nor any means to reduce the > input delay a bit at the same time.
That's why retroarch is a piece of crap. Of course BGFX will survive to that crap because it works fine in MAME, which will be around wayyy more than that retroarch mess of a "project".