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LensLarque
MAME Fan
Reged: 02/19/08
Posts: 160
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Re: HLSL changes by anikom15
05/06/19 05:16 PM


Sorry no intent to irritate.
I may have not noticed bc I rarely play vector games myself, but anyway you're talking about the changes from 0.202~0.203, probably.
edit: specifically in 0.202 then seems to match your link.


Quote:


. VIDEO RENDERING SYSTEM
. HLSL
. Apply scanline effect before defocus effect and moved scanline effect into separate shader. Port scanline modification to BGFX.
. Fixed not set default uniforms for vector pass (render\d3d\d3dhlsl.cpp)
. A better way of doing scanline timers (machine\timer.h; (MESS) apple2e.cpp)
. Generate layouts for dual-screen machines rather than loading dualhsxs.lay. This ensures aspect ratio is correct for non-4:3 screens (emu\render.cpp).
. Allow watchdog timer to take any tag-like for the screen tag rather than only C strings (foodf.cpp, galaga.cpp, gottlieb.cpp, grchamp.cpp, mcr3.cpp, missile.cpp, polepos.cpp, rampart.cpp, sbrkout.cpp, sprint2.cpp, sprint4.cpp, tecmosys.cpp, toobin.cpp and ultratnk.cpp)
. Fixed palette-related asserts in ddragon.cpp, efdt.cpp, peplus.cpp, royalmah.cpp, spoker.cpp, system16.cpp, taito_h.cpp and wardner.cpp
. Replaced a fail-safe in util\palette.cpp with an assert. Expect regressions, so better to get it out of the way now.
. Added read functions for paletteram_ext (emu\emupal.cpp)




Quote:


. VIDEO RENDERING SYSTEM
. Fixed BGFX not rendering in multiple windows. Internal UI is still glitchy (osd\windows\window.cpp).
. HLSL Color Transforms and 3D LUT
. Removed broken scanline uniform from post_pass
. Added 3D LUT to HLSL
. Allow individual LUTs for screen and UI
. Added individual phosphor color conversion for HLSL: Shader for converting xyY3 to sRGB (hlsl\chroma.fx). Minor changes to emphasize idea that phosphors are color agnostic (hlsl\phosphor.fx). Conversion from signal RGB to xyY3 (hlsl\post.fx).
. Added phosphor examples and update presets
. Port 3D LUT and phosphor color shaders to BGFX
. Get rid of LCD_FRAMES_PER_SECOND (emu\video.h; (MESS) comquest.cpp, lynx.cpp and ssystem3.cpp)
. UFixed compilation with libjpeg for environments where TRUE and FALSE aren't preprocessor macros (emu\rendutil.cpp).





> MAME isn't about playing the games anyway.

Edited by LensLarque (05/06/19 05:25 PM)






Entire thread
Subject Posted by Posted on
* HLSL changes by anikom15 uman 05/06/19 01:24 AM
. * Re: HLSL changes by anikom15 ICEknight  05/07/19 02:59 PM
. * Re: HLSL changes by anikom15 uman  05/07/19 03:07 PM
. * Re: HLSL changes by anikom15 TafoidAdministrator  05/06/19 01:52 AM
. * Re: HLSL changes by anikom15 uman  05/06/19 02:54 AM
. * Re: HLSL changes by anikom15 LensLarque  05/06/19 11:05 AM
. * Re: HLSL changes by anikom15 uman  05/06/19 02:40 PM
. * Re: HLSL changes by anikom15 LensLarque  05/06/19 03:09 PM
. * Re: HLSL changes by anikom15 uman  05/06/19 04:21 PM
. * Re: HLSL changes by anikom15 LensLarque  05/06/19 05:16 PM
. * Re: HLSL changes by anikom15 uman  05/06/19 05:40 PM
. * Re: HLSL changes by anikom15 R.Coltrane  05/06/19 03:51 PM
. * Re: HLSL changes by anikom15 LensLarque  05/06/19 03:58 PM
. * Re: HLSL changes by anikom15 R.Coltrane  05/07/19 02:11 PM
. * Re: HLSL changes by anikom15 LensLarque  05/07/19 08:06 PM
. * Re: HLSL changes by anikom15 Haze  05/07/19 08:34 PM
. * Re: HLSL changes by anikom15 LensLarque  05/07/19 08:54 PM
. * Re: HLSL changes by anikom15 Haze  05/07/19 10:07 PM
. * Re: HLSL changes by anikom15 LensLarque  05/07/19 10:56 PM
. * Re: HLSL changes by anikom15 Haze  05/07/19 11:14 PM
. * Re: HLSL changes by anikom15 LensLarque  05/07/19 11:29 PM
. * Re: HLSL changes by anikom15 Haze  05/07/19 11:44 PM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 12:04 AM
. * Re: HLSL changes by anikom15 Haze  05/08/19 12:06 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 12:23 AM
. * Re: HLSL changes by anikom15 Haze  05/08/19 12:41 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 12:49 AM
. * Re: HLSL changes by anikom15 MetalGod  05/08/19 01:05 AM
. * Re: HLSL changes by anikom15 Haze  05/08/19 12:58 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 01:15 AM
. * Re: HLSL changes by anikom15 Haze  05/08/19 01:19 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 01:35 AM
. * Re: HLSL changes by anikom15 Rygar9  05/08/19 01:56 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 02:12 AM
. * Re: HLSL changes by anikom15 Mazinger  05/08/19 01:53 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 02:05 AM
. * Re: HLSL changes by anikom15 Haze  05/08/19 02:11 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 02:21 AM
. * Re: HLSL changes by anikom15 Haze  05/08/19 01:38 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 01:40 AM
. * Re: HLSL changes by anikom15 Haze  05/08/19 01:43 AM
. * Re: HLSL changes by anikom15 LensLarque  05/08/19 01:53 AM
. * Re: HLSL changes by anikom15 uman  05/07/19 02:38 PM
. * Re: HLSL changes by anikom15 TafoidAdministrator  05/08/19 03:08 AM
. * Re: HLSL changes by anikom15 Dullaron  05/06/19 12:48 PM
. * Re: HLSL changes by anikom15 LensLarque  05/06/19 01:07 PM

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