> No idea if it's got anything to do with the actual changes by anikom15 or more with > the default settings, because whether you look at the d3d or the bgfx port, they look > terrible. > So first thing people seek is to modify using the settings in the OSD...but several > are obscure and there's no explanative documentation with provided neutral default > values available anywhere, afaik. > Then the bigger issue becomes obvious: whatever you do in the OSD - which is of > course the preferred way coz you see your changes in real time - doesn't save. > You have to edit files manually, which isn't too hard to learn for the d3d version > (raster.ini) but much more obscure in BGFX. > I think I've read some time here that saving CRT shaders OSD settings in BGFX is > something planned for the future, but you know these things are not top-of-todo-list > because they're not related to emulation work proper. > So either you research the intricate settings files to edit (good luck getting the > kind of CRT look you want that way) while waiting for saving to be a thing, either > you give up on CRT shaders in MAME and you know where to find a more advanced system: > RetroArch, which is the only thing that frontend is actually good for. > > edit: correction the settings are explained but in the Windows/D3D section actually: > http://docs.mamedev.org/advanced/hlsl.html > they're mostly the same in BGFX port iirc, the only difficulty is to understand how > to edit the related files, it's not a .ini > And for geom er, dunno...
I hate to say this. RetroArch have a slowdown when using those. Be better on MAME than RetroArch. Unless RetroArch DEV fix that slowdown issue.