> Hello, > > can somebody tell me at which version of MAME, anikom15 started to make changes in > HLSL? > > I hope i can create a working .diff for myself. As there are no new features with > latest HLSL of any value, i might have a chance to use a old HLSL system (the last > before anikom15 touched it) with newest MAME release. > > All these HLSL changes just look terrible at least. Not a single interesting feature > added, just ugly looking parameters nobody wants and needs. Especially all the > unequal (default) values for RGB parameters, making it a nightmare to work with. > > Vector games looking so utterly wrong, that even the video software mode at default > settings looks better, than this shit. > > At current state, you can not create anything interesting and good looking, with HLSL > and vector games.
Not to stir things up too much, I'm of the opinion that HLSL as a stand alone Direct X9.0c construct will not be around too much longer. Shackling the project to an old/outdated DirectX verison when a much more compatible BGFX shader chain for HLSL is available will likely be the near term future for it all and allowing many OS's access to such features - not just Windows. The less we have unique to any particular OS in the end means more coherent function and execution for everyone. This is information as I understand it and AFAIK there has been no discussion to speak against it.
Personally, I don't have much interest either way for HLSL. I care much, much more for accurate emulation of the game itself, not added effects.