Well actually,
the only feature i can think of right now is for games that put the hiscore data into memory, then for whatever reason wipe it and write it back again seconds later, so to get round this i troll thru memory looking for some kind of timer that is displaying a number after the hiscore data has been written again.
It would be usefull to have a command in hiscore.dat that would not trigger the .dat files data overwriting the games data for say "X" amount of seconds to save having to look for any in game timer. (this feature should be OFF by default btw.)
for example:-
;(cheeky mouse) cheekyms: @:maincpu,program,3009,9,00,00 @:maincpu,program,3014,1,36,36 (this is the timer)
could become :-
;(cheeky mouse) cheekyms: @:maincpu,program,3009,9,00,00 @:timer 3 (write data 3 seconds after game has started/initilized)
Anyway thamks Lee
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