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Re: Some little french translation requested...
02/02/19 01:15 AM
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> Another question, new mame version states that the artistocrat mkV romsets should > work (by heihachi_73) but I still get the famous memory errors, eproms changed. > > > Cheers
Memory Error / Game EPROMs Changed is what the games display on the first boot prior to being set up, as the machine thinks the ROMs have just been installed; the games are waiting to be set up so they can be played. This reflects a real machine where the EPROMs have just been changed over. Normally the machine setup is not seen in a venue or casino as it is normally done after hours or with a portion of the gaming floor blocked off, therefore most people are used to only seeing the machines waiting to take their money.
The memory error on boot had nothing to do with the "not working" status of the games - the current non-working games are listed as such as they either hang when playing (most newer NSW games) or have way too many coin diverter errors (as with the entire USA platform). The "working" games were actually working since at least 0.182(?) but the status was never changed (the emulation hasn't really changed much since then, the changes have mostly been cosmetic and/or adding new dumps).
The non-working NSW and Venezuelan games (excluding the bad dumps) can still be played in the same way but need a hit of F3 every so often to keep playing. The Venezuelan games also need a bill acceptor emulated otherwise they will keep throwing an error on boot (which can be bypassed by pressing V, assuming they have already been set up).
Once the games have been set up the only message on boot should be Watchdog Reset (and/or any doors open or closed if applicable, and/or any spin or free game/bonus that hadn't finished), which is a harmless message which will disappear after playing (the machine actually thinks that the game randomly rebooted rather than being powered off and back on). Currently there is no power loss signal emulated in the MK5 driver which is why it shows Watchdog Reset instead of Power Up, but even if it could be implemented, pressing Esc to close MAME would bypass the message unless a power down "input" was done beforehand.
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