On the Game and Watch Mickey Mouse, I do not see all the artwork. Example: the chicken coops are not visible. Is it my error, or is there still some updates for this artwork? For instance, the attached file has what I would consider the full artwork, including Disney info on bottom, but I am not seeing this in MAME.
Thanks!
> SITE UPDATE - January 22, 2019 > In-Game Artwork: 28 new sets; 5 sets updated > Game & Watch is fun! I am trying to figure out how I was an '80s kid, but I never > had a Game & Watch. In fact, I had not even heard of them back then, that I can > remember (though I do remember the Tiger LCD games that came out around the same > time). > Today, we add artwork for eighteen Game & Watch games: > > Black Jack, Boxing, Climber, Donkey Kong, Donkey Kong Jr., Donkey Kong II, Egg, > Green House, Lifeboat, Manhole, Mario Bros., Mario's Cement Factory, Mickey Mouse, > Mickey & Donald, Oil Panic, Super Mario Bros., Squish, and Tropical Fish > Thanks go to Sean Riddle, hap, Ryan Holtz (MooglyGuy / Just Desserts), algestam > (hal3000), ICEknight, and ChoccyHobNob for donating, scanning, and cleaning up those > scans > Thanks to Lee Robson (hydef) for additional scan cleanup on many games, and > recreating the beautiful outer cases for these games > Thanks to Ryan Holtz and Magnus Nyström for donating and scanning instructions for > those games where they were included (for now: Donkey Kong, Donkey Kong II, and Mario > Bros) > Full credits for each game are in its individual LAY file > Note that Black Jack, Lifeboat, and Manhole were completed after MAME 0.205 was > released. You will either need to wait for MAME 0.206, or track down the necessary > files to play those games early > And there is still more to come: in the time putting this update together, Rain > Shower has already been completed (for purposes of this site, it will come with the > next artwork release) > Additional Note: people requested that there be an option of not having the "3-D > Shadow Effect" on the artwork for these games, and Lee Robson has obliged; for each > game above, there are two views: the default view has the shadow, but there is also > an optional view where there is no shadow on the backdrop > Additional Note 2: Lee set things up right the first time, in regards to being able > to display things how you want: turn off the backdrop layer, to get rid of the white > background that fills the screen; turn off the bezel layer, if you want to see just > the game with the backdrop and no case. For the dual-screen games, we have added an > extra view, that is backdrop only, so that the screens will be closer together > (compared to if you simply turn off the backdrop and bezel) > > On the arcade side of things, I am still playing catch up: > > Comboman finshed artwork on some games: > > Cosmic Alien, Cosmic Monsters, and Cosmic Monsters II now have bezel artwork, thanks > to bezel scans by TrevEB and header scans by Sam Grech > Cosmic Avenger bezel is courtesy of rohan > The backdrop for Dark Planet has been added (note to Stiletto; do you know where > this came from?) > > One more from Comboman: > > Solar War was a planned sequel to Atari's Video Pinball, but was never widely > released; only five prototypes were created > Comboman found some good pics, and created bezel and backdrop artwork for the game, > and uploaded it to the forum back in 2015, during my "hiatus" time > When I finally got around to looking at, I noted that some things needed fixing > before it could be added here, but at that time, I did not have the time > During last month's release, there were some users that posted, rather than saying > thanks for what was recently added, instead complained inquired about stuff that was > not yet added > So I figured, why not, let's look at Solar War again; the following items have been > corrected > > Fixed the playfield perspective, so that all elements of the video screen line up > correctly over the backdrop, based on videos of real machine gameplay, and multiple > play-thrus in MAME; video screen perspective also fixed to proper 3:4 ratio > All of the lamps in the LAY file have been correctly identified based on multiple > play-thrus of the game, details on the backdrop, and instructions listed on the game > bezel > The current MAME driver only had 28 lamps identified in the driver; thanks to hap > for updating the MAME driver, all lamps will work correctly in MAME 0.206 > Redid the CREDIT, MATCH, etc. text at the bottom of the playfield, so that things > lined up correctly on the left and right of the screen > Fixed the text for "3 TIMES BONUS" > The red circle in the kickback lane at the top-left of the playfield is not a lamp; > this has been corrected > A lamp was missing above the Advance Bonus section, to notate the "5000 when lit"; > this has been corrected > Found a better picture of the top part of the bezel; used that plus Comboman's > existing work to redo the outer bezel > Spruced up the file for the lighted lamp, so those look a bit better now > > And now... I like this game even more than the original Video Pinball; a shame that > it was never widely released; compared to VP, this games feels much more like a real > pinball game, with the drop target completion bonuses, advancing bonus multiplier, > advancing reward on the top kickback, etc. > > We have a new member that is helping to work on artwork cleanup: alexs; his first > contribution is the bezel for Capcom's 3 Wonders. Embarassingly, I do not remember > who originally submitted this, I just know I was not the one who scanned it, and I > cannot find notes in older emails or PMs about this one. If it is you, please let me > know. > From udb23, Strato Fighter has bezel and marquee artwork now, thanks to scans from > the BYOAC / CAG Artwork > Thank you to haynor666 for letting me know about the error in ncombat. Seems I must > have edited the file at some point, and deleted a line, causing the game to crash in > MAME if you had the bad artwork file (a bug was even filed on MAMETesters about this > error at one point). This is now fixed. > While going through Solar War, I revisited Video Pinball, and noticed that a couple > things were not set right in the LAY file, causing the backdrop and video screen to > not look as nice as they should; this has been corrected, and the nicer lighted lamps > have also been added > Happened to be watching videos of Sea Wolf on YouTube; noticed a couple things that > were not displayed right in the current artwork (how the explosion lamps flash, and > the color of the overlay); these have been adjusted > Not sure when this changed in MAME, but artwork file ddpdoj has been renamed to > ddp3, since that is now the parent file > > And finally, a few more LCD Handheld updates: > > Realized that what I was trying to do with the artwork for tsharr2 and kblades was > the wrong thing to do, so converted them back to how they should be displayed on > screen > And then, Lee Robson decides to create a bunch of cases for the Tiger line of LCD > games currently in MAME. tsharr2 is added for now; the rest will be in the next > update. > Nu, Pogodi! is a Russian clone of Nintendo's Game & Watch Egg; thanks to Igor, we > have backdrop artwork for this game > > So this was nice... two artwork updates about a month from each other, like the old > days. I may have finally found the work/home/MAME balance I need to keep all three > things running smoothly. Cross your fingers.
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Edited by Surgeville (01/25/19 06:14 AM)
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