> > It seems there is a real gulf in quality between the US/European/Chinese XaviX > stuff, which > > was usually just poorly designed game concepts with novelty movement control junk > that > > didn't really control well, and the Japan produced stuff, where designing the game > actually > > seemed to be first priority, and the controls, be they regular, or some kind of > novelty, > > were carefully integrated. > > I am guessing the US/N. America based region executives felt the N. American > consumer market would only be interested in sports games (Madden Football) or action > games (Star Wars). > > > I'd give most of the Japanese things we've seen A/B ratings, and the majority of the > rest an F. > > Star Wars fans are going to disagree with that since they are looking forward to > swinging around input devices in their living rooms (mouse/joystick/keyboard/glove) > while accidentally knocking over furniture pieces when playing Star Wars. > > > > It really is a fascinating journey, and there's a lot of XaviX stuff we don't have > yet > > that really seems to push the hardware too. > > I was amazed that there were a lot more items made than I first realized. I wasn't > aware of Xavix stuff until it was first mentioned this year (January 2018).
To be honest, I wasn't either, aside from the vague mentions that Taito Nostalgia might be using such tech (which we just assumed was a bootleg SNES at the time or something)
I can't help but think if MAME hadn't expanded to start looking at this kind of thing (due to old arcade-only policy) nobody would be looking at it, so it makes a lot of the things done in recent years feel really worthwhile.
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