> It'd be nice to see tilt effects it Taito's WGP games (not sure how complicated that > is to add, but I assume very, as it's not there yet!).
It feels like some weird hardware hack nobody quite understands, I looked into it before and couldn't quite work out how on earth it was meant to work.
I mean maybe it's something I'll give another look over at some point if nobody does (because it's similra to what I've generally been doing outside of non-arcade work recently) but I can't really promise anything.
I'll probably have to add 'look at the Taito drivers' to my todo list at some point, since I've gone over many of the other manufacturers making significant improvements already and performance is less of a worry these days so implementing things properly is easier.
Want to finish off the seta2 work first tho (as in some cases implementing the offsets, but without the zoom has made things a bit uglier) although that'll probably be early 2019 now, running out of time this year and ended up a bit burn out by it all so didn't get any done this month.
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