> > 1) Support for cross-platform (SDL2) rumble effects for systems like the PSX > > (dualshock), N64 and PokeMini vs. the basic output handler support that currently > > exists > > I'm glad someone was paying attention to my secretive checkins. > > If you're on SDL2, on current MAME you can run with -verbose and see if SDL supports > rumble effects for your controllers. That doesn't mean any actual game drivers > support it yet, but it lets you tell if your hardware is gonna work.
Okay I'll have to double-check my 2019 calendar and annual event schedule, but I *think* you just made my entire year before it even started, RB. Nicely done.
In my case, it's a DS4 controller which rumbles with other SDL2-based emus, but running mame64 -verbose as you said yields:
Code:
Joystick: ... Has haptic capability
Preparing to get shaken *and* steamrollered by cool things. Thank you!
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