> I stand corrected; it is the discrete sound board that makes the punch/kick sounds > and voices sound to quiet and muffled. > > There is a whole discussion about it here. > > I guess I'll put that on my wishlist.
I'd be very surprised if there's any movement on the discrete stuff, the dev involved has basically been inactive for a while.
Also I'm not even sure he knows why everything is so muffled now, but yeah, it does seem that anything that runs through the netlist system does seem to end up being unclear.
MAME's sound engine as a whole probably needs an overhaul too, there are all sorts of issues with mixing in signals from plugable devices (as the sounds just all add together and saturate / clip) Not being able to output to more than 2 physical speakers (or the user having control over what goes to which speaker) DC Offsets, and things generally not sounding as good in many cases as they used to for reasons nobody seems entirely sure about / sure how to solve (eg even Ghosts n Goblins, or the problem in some Taito SJ system games)
While there have been massive advanced in many areas, sound does seem to be behind for some of the older platforms.
(yes, I'm aware there have been some major improvements in sound emulation too, like Qsound and the ZSG2 stuff, but quite a few of the older emulations have issues)
|