MAMEWorld >> News
Previous thread Previous  View all threads Index   Next thread Next   Flat Mode Flat  

JWallace
Steamrollered by cool things, and likes it that way
Reged: 09/22/03
Posts: 810
Send PM
Re: mamedev has their hands full with figuring out how to simulate graphics for this beast
12/07/18 03:02 PM


Well PinMAME isn't doing the simulation of pinball physics either, just offering up the switch matrices for inputs and the corresponding outputs for the visuals. They farmed that out to the hook into Visual Pinball for the rest, which isn't too dissimilar to what you're saying about using other engines etc, but I imagine there's a family size can of worms that would open up about a direct bundle of MAME with that stuff, even if outputs can be effectively hooked. Ironically the reels are probably the easiest part, as being under direct CPU control via stepper motors you could effectively treat them as frames of a predone animation (which I believe is how Visual PinMAME's depictions of WhoDunnit? work).

There have been issues on the MAME Github tracker about this for ages (to which I've been party because I've been thinking about using such things for better slot machine representation), but it all comes down to how to do this sort of thing reliably.


http://agemame.mameworld.info

AGEMAME HQ - was once a thing, now isn't really.







Entire thread
Subject Posted by Posted on
* mamedev has their hands full with figuring out how to simulate graphics for this beast SmitdoggAdministrator 12/02/18 04:21 AM
. * Re: mamedev has their hands full with figuring out how to simulate graphics for this beast R. Belmont  12/02/18 06:34 PM
. * Re: mamedev has their hands full with figuring out how to simulate graphics for this beast Master O  12/02/18 05:26 AM
. * Re: mamedev has their hands full with figuring out how to simulate graphics for this beast URherenow  12/06/18 08:50 AM
. * Re: mamedev has their hands full with figuring out how to simulate graphics for this beast SmitdoggAdministrator  12/06/18 11:11 AM
. * Re: mamedev has their hands full with figuring out how to simulate graphics for this beast URherenow  12/07/18 04:04 AM
. * Re: mamedev has their hands full with figuring out how to simulate graphics for this beast JWallace  12/07/18 03:02 PM
. * Re: mamedev has their hands full with figuring out how to simulate graphics for this beast Joe12345  12/13/18 06:36 AM

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
1 registered and 521 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1007