JWallace |
Steamrollered by cool things, and likes it that way
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Reged: 09/22/03
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Posts: 810
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Re: mamedev has their hands full with figuring out how to simulate graphics for this beast
12/07/18 03:02 PM
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Well PinMAME isn't doing the simulation of pinball physics either, just offering up the switch matrices for inputs and the corresponding outputs for the visuals. They farmed that out to the hook into Visual Pinball for the rest, which isn't too dissimilar to what you're saying about using other engines etc, but I imagine there's a family size can of worms that would open up about a direct bundle of MAME with that stuff, even if outputs can be effectively hooked. Ironically the reels are probably the easiest part, as being under direct CPU control via stepper motors you could effectively treat them as frames of a predone animation (which I believe is how Visual PinMAME's depictions of WhoDunnit? work).
There have been issues on the MAME Github tracker about this for ages (to which I've been party because I've been thinking about using such things for better slot machine representation), but it all comes down to how to do this sort of thing reliably.
http://agemame.mameworld.info
AGEMAME HQ - was once a thing, now isn't really.
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