As others have said, the project evolved, merged with the MESS and continued on stronger than ever?
Why? many reasons, but maybe the most important one for me can be highlighted with some of the recent work that's being done, which includes the Tiger stuff.
If you look at what MAME has achieved over the years the main thing you can take from it is how it has stopped many obscure, forgotten and obsolete pieces of hardware from simply being forgotten; things that nobody would otherwise care about, things that don't really warrant their own emulator because it would just end up dying out and being forgotten too.
Outside of arcade titles that wasn't happening. Things like the Tiger games, or as we've seen more recently this entire rabbit-hole of Plug and Play TV games simply weren't being covered in any active project, or if they were, the projects were also obscure and not really helping the preservation cause because they were going mostly unnoticed (and I'll include the MAME sister project 'MESS' in that)
By pushing such things to the forefront of MAME alongside the other things, the excellent work being done by MAME ended up applying to a whole lot more, suddenly these things had a home in an emulator that people were using, and wasn't also just going to slip by unnoticed. Ironically, that's why even when people complain about these things being added, or have complained about Mahjong games in the past etc. I don't take it as a negative because it means they're being noticed, and if they're being noticed, they're not forgotten.
The move has really spurred interest in things, both for devs and end users, I don't think anybody had really investigated a lot of the material now being covered *at all* prior to MAME and related developers looking at it and by placing eyes on said things important research has been initiated in many cases.
> Multiple Arcade Machine Emulator > > I've been away from the scene for a few years. > > The operative word being ARCADE. > > Why the heck are Tiger games, and computers in the official build now? > > Not angry, just interested in what the discussion was, and why they were ultimately > included? > > Thanks everyone
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