MAMEWorld >> Programming
View all threads Index   Flat Mode Flat  

gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
Send PM
Re: Landing High Japan (Taito Type Zero)
11/26/18 06:05 AM



>>user knows how to add on extensive pc hardware support before any work can even be done
>>with emulating the games.


>"pc hardware"? Type Zero isn't a PC - it's a dedicated simulation platform.

I thought it was using pc based hardware myself, but had to look to see what Sixtoe's System 16 has regarding the hardware.


http://www.system16.com/hardware.php?id=673


TAITO TYPE-ZERO HARDWARE

Main CPU: PowerPC 603e @ 100MHz
Graphics: Taito TCG020AGP
Sound CPU: MN1020819DA
Sound Chip: ZOOM ZSG-2
Sound DSP: ZOOM ZFX-2
I/O CPU: TMP95C063F
Hardware Features : Harddisk and LAN features.
--



>Also, you'd need a pretty serious setup to actually play Landing High Japan. It needs a
>two-axis yoke, rudder pedals, two throttle controls, and the controls for flaps, etc.

Yep. The inputs and controls and using multi monitors makes this a challenge.







Entire thread
Subject Posted by Posted on
* Landing High Japan (Taito Type Zero) JB 11/22/18 06:41 PM
. * Re: Landing High Japan (Taito Type Zero) gregf  11/24/18 09:48 PM
. * Re: Landing High Japan (Taito Type Zero) Vas Crabb  11/25/18 02:56 AM
. * Re: Landing High Japan (Taito Type Zero) R. Belmont  12/01/18 09:19 PM
. * Re: Landing High Japan (Taito Type Zero) gregf  11/26/18 06:05 AM
. * Re: Landing High Japan (Taito Type Zero) MooglyGuy  11/26/18 08:19 AM
. * Re: Landing High Japan (Taito Type Zero) gregf  11/26/18 09:55 AM
. * Re: Landing High Japan (TaitoType Zero) MooglyGuy  11/22/18 11:31 PM

Extra information Permissions
Moderator:  Pi 
0 registered and 107 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1313