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Haze
Reged: 09/23/03
Posts: 5245
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Re: Removing the resin from a security module
11/25/18 05:11 AM


> Hey guys,
>
> I've got a super-rare Victory PCB by Comsoft (NOT Exidy's game also called Victory)
> which is a Galaxian PCB conversion that has a resin encased security module, and I
> was wondering what techniques there are to remove the encasement so I can scan the
> PCB foil pattern and have any custom chips inside dumped? I've already tried heating
> it with a heat gun and using an Xacto knife but whatever the substance is is still
> too hard after heating to make that practical, I barely made a dent. I also imagine
> heating it in boiling water like I've seen done by others wouldn't work any better as
> I already heated it pretty hot with air.
>
> Any suggestions? The game has been dumped and is already supported by MAME, but
> whatever encryption method on the encased custom chip I understand isn't entirely
> understood and I'd like to do whatever I can to preserve this rare bird. I'd like to
> have enough documented and preserved to make it so if someone was inclined (unlikely)
> to etch the security PCB and burn the chips they could also convert a Galaxian PCB to
> be this game, or more importantly repair an existing damaged one. Also the board is
> not working and overall pretty screwed up, so I'd like to make sure anything custom
> and irreplaceable is preserved before I start screwing around and trying to resurrect
> it, thus risking the chance of losing them. It seems to me I've heard paint stripper
> works sometimes but I've also seen that stuff do a number on the PCB's fiberglass
> resin too.

the original set runs in MAME. The decryption function is simple. I don't think there's any point in you sacrificing your PCB. The only weird thing with the game is that the bootleg had a 5th ROM and the original did not, but it's probably just a leftover, the game does not read any data from it.



Code:


void galaxian_state::decode_victoryc()
{
uint8_t *src = memregion("maincpu")->base();
size_t length = memregion("maincpu")->bytes();

for (int i = 0;i < length;i++)
{
if (i & 0x80) src[i] ^= 0x80;
if (i & 0x20) src[i] ^= 0x04;
if (i & 0x04) src[i] ^= 0x40;
if (i & 0x01) src[i] ^= 0x08;

src[i] = bitswap<8>(src[i], 6, 3, 5, 4, 2, 7, 1, 0);
}
}








Entire thread
Subject Posted by Posted on
* Removing the resin from a security module Tornadoboy 11/25/18 03:28 AM
. * Re: Removing the resin from a security module Haze  11/25/18 05:11 AM
. * Re: Removing the resin from a security module Vas Crabb  11/25/18 03:46 AM
. * Re: Removing the resin from a security module Tornadoboy  11/25/18 03:49 AM
. * Re: Removing the resin from a security module Vas Crabb  11/25/18 03:58 AM
. * Re: Removing the resin from a security module Tornadoboy  11/25/18 04:00 AM
. * Re: Removing the resin from a security module sirscotty  11/27/18 10:45 AM

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