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Haze
Reged: 09/23/03
Posts: 5245
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Re: Bug in kof96, kof97 and kof98
11/03/18 05:10 PM


> > Why would it differ in the first place?
>
> I assume I fucked up somehow. Anyway it's over now, it's dealt with, and I'm not
> going to dwell on it any further.
>
> >
> > are there other parts of MAME that differ because of MAMEUI that we need to keep an
> > eye on?
> >
> Depends what you want to keep an eye on. There won't be any emulation differences (or
> shouldn't be). But, due to the large number of bugs with options handling in standard
> MAME, there's a number of fixes and adjustments in that area.
>
> However, I don't propose to justify to you why they are needed, they just are.

well option handling is option handling, if your fixes are legitimate they should be made into PRs tho

my main concern is with the emulation tho, because that's what I work on, so as long as there are no differences that pertain to emulation I'm not overly concerned; what amounts to a bolted on frontend should not be changing how things actually look and feel once the emulation is running.







Entire thread
Subject Posted by Posted on
* Bug in kof96, kof97 and kof98 AntoPISA 10/25/18 08:41 AM
. * Re: Bug in kof96, kof97 and kof98 RobbbertModerator  11/03/18 05:22 AM
. * Re: Bug in kof96, kof97 and kof98 AntoPISA  11/03/18 02:23 PM
. * Re: Bug in kof96, kof97 and kof98 Haze  11/03/18 01:21 PM
. * Re: Bug in kof96, kof97 and kof98 RobbbertModerator  11/03/18 02:20 PM
. * Re: Bug in kof96, kof97 and kof98 Haze  11/03/18 02:36 PM
. * Re: Bug in kof96, kof97 and kof98 RobbbertModerator  11/03/18 04:37 PM
. * Re: Bug in kof96, kof97 and kof98 Haze  11/03/18 05:10 PM
. * Re: Bug in kof96, kof97 and kof98 Haze  10/25/18 10:59 AM

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