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MASH
Reged: 09/26/03
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MAMEinfo 0.203 :)
10/31/18 11:18 PM


MAMEINFO.DAT

* Updated to MAME 0.203GIT - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (31st Oct)

* Added WinArcadia 24.91 emulator infos

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos



Download at: http://mameinfo.mameworld.info/

MAME Testers at: https://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.203

- New games: Nerae! Super Goal (J 981218 V1.000) and Sky Challenger (J 000406 V1.000)
- New Working games: Tokyo Wars and Video 21
- New Non-Working games: Bowling Road (Ver 1.5), Gynotai (Japan), Labyrinth (Ver 1.5), MVS-TEMP 'SubSystem Ver1.4' (Nazca development board), Pin Ups (Ver 1.0 Rev A), Rushing Beat (SNES bootleg), Super Derby (satellite board), UFO Robot (Ver 1.0 Rev A) and World Cup (Ver 1.5)
- New clones: Ace Driver: Victory Lap (Rev. ADV1, Japan), Altered Beast (bootleg), Arm Champs II (ver 2.7), Bowling Road (Ver 1.4), Bowling Road (Ver 1.4, ND2001 hardware), Break Thru (Tecfri license), Crazy Rally (Recreativos Franco license), Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man), Emergency Call Ambulance (Japan), Fenix (Niemer bootleg of Phoenix), Heated Barrel (World version ?), The Killing Blade / Ao Jian Kuang Dao (ver. 106), Koutetsu Yousai Strahl (World), Land Maker (Ver 2.02O 1998/06/02), Ms. Pac-Man ('Made in Greece' bootleg, set 2), Ms. Pac-Man (Marti Colls bootleg), Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype), Pac Man (FAMARE S.A. bootleg of Puck Man), Pengo (Marti Colls bootleg on Pac-Man hardware, set 1), Pengo (Marti Colls bootleg on Pac-Man hardware, set 2), Phoenix (G. Universal Video bootleg), Pocket Gal Deluxe (Asia v3.00), PuLiRuLa (World, earlier?), Rapid Hero (NMK), Rim Rockin' Basketball (V1.2, bootleg), Showdown (version 4.0), Soldier Girl Amazon (Tecfri license), Street Fighter II: The World Warrior (World 910204), Super Pang (World 900914, bootleg, set 2), Super Street Fighter II: The Tournament Battle (USA 930911), Tazz-Mania - El Trompa (U.R.V. BBCPE bootleg), Tetris (bootleg set 4, with UM3482), Twins, Twins (Mega Twins bootleg), World Cup '90 (european hack, different title), World Cup (Ver 1.4), Zero Time (Marti Colls) and Zorton Brothers v1.01 (Los Justicieros)
- New AGEMAME games: BwB Tetris v 1.0? (MPU4 Video), Excalibur (Mdm) (MPU4, V1.0D), Prize Space Invaders (v1.4D?) (MPU4 Video), Prize Space Invaders (v2.0D?) (MPU4 Video) and Prize Space Invaders (v2.14?) (MPU4 Video)
- New PEPlus games: Player's Edge Plus (SET033) Set Chip, S-Plus SET005 Set chip, S-Plus SET015 Set chip and S-Plus SET026 Set chip
- New PinMAME games: Congo (1.1, DCS sound 1.0), Diner (PA-0 prototype), Heavy Metal Meltdown (German) and Jack*Bot (0.4A prototype)
- New devices: cx25871, dp8350, dp8367, edevices_sforce_vid, edevices_vid, eeprom, nand, pic16lc, ps2_keybc, r2000, s3c2440, smartmedia and tms9981
- New mame.ini options: bgfx_lut (BGFX POST-PROCESSING OPTIONS), chroma_mode, chroma_conversion_gain, chroma_a, chroma_b, chroma_c, chroma_y_gain (DIRECT3D POST-PROCESSING OPTIONS) and lut_texture, lut_enable, ui_lut_texture, ui_lut_enable (BLOOM POST-PROCESSING OPTIONS)
- CPU
. I80188: Improved the emulation of the 80188 to 87C451 MCU connection in order to reliably set a status bit disktool depends on
. Intel P8098
. MCS-96
. Replaced I/O space with callbacks; use internal space for non-executable register file and SFR area.
. Make SFRs more accessible to the debugger
. Improved MCS-96 (i8x9x) disassembly: Properly decode names of directly addressed SFRs. This involves a major refactoring of the instruction execution/description unit to keep track of operand sizes and write-only destinations (since 8X9X maps numerous write-only SFRs to the same addresses as read-only SFRs). Correct operand size for immediate modes of ADDCB and SUBCB and indexed mode of MULB. Correct destination register for execution of the indexed mode of 2-argument ANDB. Correct assembler syntax of JBC and JBS (the bit specifier follows the register).
. Added save state and miscellaneous other stuff
. Save the int_pending register as well (but note that it is not actually cleared upon reset)
. i8x9x: Added HSO stuff (interrupts & A/D conversion) and A/D interrupt
. MCS-48
. Eliminated now-unneeded arguments from p1_r and p2_r handlers
. Fixed critical bugs with P4-P7 reads in the emulation of the MCS-48 MOVD A,Pp instruction
. Set lower 4 bits of P2 to input during (and after) MOVD A,Pp
. Fixed length of flags display
. MIPS 3: MIPS3 exception handling fixes: Nested exceptions shouldn't overwrite the EPC. Nested tlb exceptions go to the general exception vector. Removed breakpoint for tlb exceptions and branch to proper vector.
. MOS Technology M6502: Allow debugger to step over CALLF instruction (m6502\m6502make.py)
. Motorola M6801: Use DEVCB for ports; removed I/O space and MCFG macros.
. Motorola MC68000
. Fixed andi, ori and eori instruction. From https://github.com/kstenerud/Musashi/commit/df0fb402a8042c964a70cb987fe6f27ff96952ef and a16bd2bb289ea2cdbb1ca11a997490774eb32b5e.
. Improved/simplified chk2cmp2 opcode (m68000\m68k_in.cpp), fixes the helicopter in level 3 of Time Crisis can't be destoryed (ID 00777).
. MMU (m68000\m68kmmu.h)
. Added Special Status Word (SSW) to exception frames
. Throw MMU configuration exception if SRP/CRP is invalid
. Deduplicated code to set buserror details. Factor out ATC lookup into pmmu_atc_lookup().
. Cleanups. Factor out TT register matching into pmmu_match_tt(). Simplify tt/fc matching. Removed dead code. Factor out table walking code. Replaced printf by logerror. This should be switched over to use LOG(), but can't right now because the header file is included directly in C++ classes.
. Support short indirect descriptors and set MMU status flags in pmmu_atc_lookup(). This makes the (MESS) HP-UX 9 installer boot. Also tested that the following systems still work: Macintosh IIx with Mac OS 7 and HP-UX 7.
. Don't try to read address bits in indirect descriptors as status bits and initialize m_mmu_tmp_sr before doing a table search. With this commit, everything required to run HP-UX 9 in mame is upstream. Tested the following machines with this mmu change: maciix with Mac OS 7, hp9k360 with HP-UX 7, HP-UX 9 and the HP-UX 9 installer.
. Splitted m68881_ops() into subfunctions
. Decode ptest and pflush (m68000\m68kdasm.cpp). This adds some more decoding to some of the MMU instructions.
. Texas Instruments TMS9980A: Internalized clock divider
. Texas Instruments TMS32025: Updated save_item
. Zilog Z8681 CPU / Z8: Allow step-over with djnz (z8\z8dasm.cpp). When pc adjusted, move yellow bar (z8\z8.cpp).
- SOUND
. Atari C012294 POKEY
. Return most recent m_ALLPOT during SK_RESET. Don't count POT counters as long as SK_RESET is applied, i.e. bit #0 and bit #1 of SKCTL are both clear.
. Remember m_allpot_r_cb() value
. Irem GA20
. Rewrote channel update to make data 0 act as sample terminator. Note: In all currently supported GA20 sample ROMs, samples are followed by 1 to 16 bytes with value 00 (depends on alignment). Thus I assume that this is a sample end marker. The "sample end" register might be used for something else (looping?).
. Assumed keyon is at reg 6 bit 1 (not just any non-0 value), removed 2nd end of sample check, misc refactor and added notes.
. Fixed frequency update algorithm
. QSound (HLE): Saturate voice and output accumulators (The DSP16A accumulator has built in saturation). Fixes clipping in Super Puzzle Fighter II Turbo and possibly others (ID 07115).
- DEVICE
. Clock: Simplified clock_device (machine\clock.cpp)
. DP8350 CRTC: More complete line-by-line emulation of timing outputs
. Generic Cartridge Slot: Added default param to constructor so that it can be used without file extensions (generic\slot.h)
. Intel 8243 I/O Expander
. Fixed critical bugs with P4-P7 reads
. Emulated the CS line, which will be useful for driving multiple 8243s.
. Provided a separate callback for each 4-bit port
. Eliminated space and offset arguments from p2_r and p2_w
. Added save state
. Release P2 output after completion of read operation
. K054321 Maincpu-Soundcpu interface: Make it work on all speaker inputs, not just the first.
. MC6840 PTM: Fixed dual byte mode once again. Two problems in dual byte mode: The high time flag is the same for all counters. High time flag is reset on each counter reload, but should only be reset if the timer is reload by the user.
. Namco Custom
. Namco C116 (Video Controller): Implemented device_palette_interface for internal palette
. Namco System 2 ROZ (C102): Removed unnecessary device. Internalized gfxdecode (8bit data bus for ROM).
. Namco System 2 Sprites (C106, C134, C135, C146): Get palette from graphics decode, avoiding redundant configuration.
. Namco C123 (Tilemap): Internalized gfxdecode (Gfx layout is shared at all hardwares - 8bit data bus for ROM). Mask region. Implemented tilemap disable bit.
. Namco C169 (ROZ): Internalized gfxdecode (Gfx layout is shared at all hardwares - 8bit data bus for ROM). Mask region.
. Namco C355 (Sprites): Added support for double-buffered sprites, simplified configuration and cleaned up code
. National Semiconductor INS8250 UART: Added interrupt line read handler for later use
. K007121 Sprite/Tilemap Controller: Removed hackish implementation
. Keyboard / Mouse
. Emulated PS/2 keyboard/mouse controller
. Skeleton driver for IBM Model M PC/AT and PS/2 keyboard
. Polygon rendering: Initialize m_unit_bucket in constructor (video\poly.h).
. PSX GPU: Copy the textures STP bit, which improves (MESS) Silent Hill (Sony PlayStation).
. PSX GTE: Use count_leading_zeros() & count_leading_ones() instead of counting manually
. Real Time Clock interface: Added leap year support (emu\dirtc.cpp)
. SCSI: Disable debug. The default debug settings are filling up error.log pretty quick when booting SCSI machines like (MESS) hp9k_3xx. Disable debug in the default settings, it can still be enabled if some dev/user wants to debug NSCSI (machine/nscsi_bus.cpp, nscsi_cd.cpp and nscsi_hd.cpp).
. TMS9902 ACC: Make timer interrupt work and added save state
- bfmsys85.cpp: Added save state support, no idea why this was marked as SUPPORTS_SAVE.
- blitz68k.cpp: Reduced code duplication and made state class members private as appropriate
- chihiro.cpp: First step in using real devices with smbus
- cinemat.cpp: Fixed save state regression
- cps3.cpp: Implemented score layer row scroll effects, fixes 'JoJo's Venture' and 'JoJo no Kimyou na Bouken' combo meters (ID 06157). Cleaned up code.
- crystal.cpp
. Cleanup duplicates. Converted to use derived address maps and configured banking. Removed register_postload. Made class members private where appropriate. Improved device names and removed MCFG macros. Updated/Added information for CRTC operation.
. VRender0 sound: Fixed naming. Removed MCFGs and unused. Added notes.
- ddragon.cpp and ltd.cpp: Fixed regressions related to recent M6803 CPU changes
- gaiden.cpp, spbactn.cpp and tecmo16.cpp
. Correct sprite lag for Raiga - Strato Fighter (reference: https://www.youtube.com/watch?v=gKsYGqOfJyQ) and Final Star Force (reference: https://www.youtube.com/watch?v=cgj81VA7j_Y)
. Tecmo 16-bit Mixer (video\tecmo_mix.cpp): Added mixing for text layer bitmap, made background pen blendable and removed MCFG macros.
. gaiden.cpp and tecmo16.cpp: Cleanup gfxdecode duplicate. Correct sprite lags behavior.
. tecmo16.cpp: Correct sprite lag and added notes
- hyprduel.cpp and metro.cpp: Added missing save state to video\imagetek_i4100.cpp, fixes Mahjong Gakuensai 2 (Japan) save state regression.
- itech8.cpp
. Converted sound latch to generic_latch_8_device. Reduced runtime tag lookup. ACCESSING_BITS cleanup. Removed unnecessary GROM pointer. Make bankswitch reset to 0 is only affect when maincpu rom is banked. Splitted address map related to bankswitch. Removed unused and cleanup duplicates. Fixed spacing and naming.
. Clean up rom loading and banking
- itgamble.cpp: Added consistent hardware info and evolution of hardware over time. Confirmed producer and year for a few games that were missing it.
- jpms80.cpp: Correct CPU/PSG types & clocks and minimize region length
- model1/2.cpp: Modernised 'Sega Model 1 Sound Board'
- mwarr.cpp and stlforce.cpp: Driver refactoring. Converted video code to a device.
- namcofl.cpp: Implemented screen clipping and shadow. Fixed sprite banking. Confirmed XTALs. Removed unnecessary defines
- namconb1.cpp: Corrected sprite lags. Added raw screen parameters (Nebulas Ray reference: https://youtu.be/mAB66HhZNIM). Reduced code duplication and cleaned up code.
- namcond1.cpp: Updated YGV608 VDP save state support, fixed Namco ND-1 games save state regression [Osso].
- namcops2.cpp: Redumped superdbz DVD and confirmed gundzaft DVD dump
- namcos1.cpp: Convert pointer into required_region_ptr. Reduced code duplication.
- namcos2.cpp
. Removed unnecessary memory banks. Added raw screen parameters. Fixed some namings. Removed MACHINE_START_MEMBER and MACHINE_RESET_MEMBER. Reduced unnecessary VIDEO_START_MEMBER.
. Namco System 2 ROZ (C102): Removed unnecessary device. Internalized gfxdecode (8bit data bus for ROM).
. Namco System 2 Sprites (C106, C134, C135, C146): Removed unnecessary device
- namcos21*.cpp: Improved member names and tags and cleaned up code
- namcos22.cpp
. Added viewmatrix reflection. This fixes Alpine Racer 2 character selection screen, Rave Racer and Ridge Racer 2 rear-view mirrors, secret mirror track in Rave Racer, missing title logo graphics in Ridge Racer (ID 06164) and the speedometer graphics in Dirt Dash (ID 07111).
. Get rid of scanline timer for DSP IRQs
. Make MCU IRQ timer trigger 3 times per frame instead of every scanline
. Fixed possible array out of bounds reads at simulate_slavedsp
. Small optimization and misc updates. Assumed the 40MHz XTAL is for the DSPs.
. Redo video params. Added rear_center speaker. Fixed coin handling. Moved video TODO over to main driver file. Shorthand variable types.
. Added savestates and render from pointram (Ridge Racer waving flag)
. Improved S22 fade, SS22 fog (Dirt Dash, Aqua Jet and Time Crisis) and SS22 spot (Dirt Dash and TestMode).
. Fixed stuck poly layer. Added preliminary posirq and other small changes. Improved window clipping.
. Show Alpine Racer 2 titlescreen animation, preliminary.
. Fixed DSP ram banking, promoted Tokyo Wars to working.
. Improved/simplified chk2cmp2 opcode (m68000\m68k_in.cpp), fixes the helicopter in level 3 of Time Crisis can't be destoryed (ID 00777).
. Added/documented SS22 outputs
. Increased SS22 quantum a bit more, controls were still unresponsive sometimes.
- namcos23.cpp: Rapid River wants auto-inc in some way here (NGs point ROM self test otherwise)
- phoenix.cpp: Don't configure_entries and set_base on the same bank (see MT#07116)
- segas24.cpp: Cleanups. Added save state support. Cleanup duplicates. ACCESSING_BITS cleanup. Fixed namings. Reduced some MCFGs. Splitted machine config/address map related to ROM board. Removed register_postload.
- taitosj.cpp: Added missing save state, fixes save state regressions in various games. Also removed MCFG macros.
- targeth.cpp: ACCESSING_BITs cleanup. Fixed naming. Reduced Runtime tag lookup and code duplication.
- tmspoker.cpp: Clock divider and ROM loading fixes
- tourvis.cpp: Dumped BIOS versions V4-42 and V4-51
- toypop.cpp: Improved cocktail mode. Fixed Toypop 'Flip Screen' dipswitch. Misc cleanup.
- twinkle.cpp: Updated documentation to match data gleaned from kits
- warpwarp.cpp: Fixed Player 2 shot (or ball) offset in cocktail mode (video\warpwarp.cpp)
- Bad Dudes vs. Dragonninja: Dumped 68705 MCU for clone Dragonninja (bootleg with 68705). Not hooked up.
- Combat School: Added video and scroll memory to save states
- Contra: Fixed sprite RAM mapping
- Double-Up Poker (Jubilee): CPU should run slow, but not that slow.
- Flipper Jack
. Reimplemented video using CRT controller row update method
. Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
. Modernized interrupts and cleaned up code
- Gardia: Documented that Gardia (317-0006) is Sega factory conversion
- Glass: Simplified code and Gfxdecode, removed duplication and improved region names.
- GTI Club: Corso Italiano: Dumped memory card and ATA ID for clone (ver EAA). Disk media check is ok but game asks for password.
- Happy Fish: Replaced driver with (MESS) Mini2440, allowing it to boot from NAND Flash. Correct Flash IDs and Flash switching, bootloader now loads Linux kernel and then nothing happens.
- Kosodate Quiz My Angel: Added PCB layout
- Lucky 9: Better guess at CPU type. Added AY8910, RAMDACs and hack in a boot jump.
- Mad Ball: Updated information about a Spinner Controls Daughtercard and added DIP locations for Mad Ball
- Monza GP
. Added DP8350 CRT controller
. Experimental visible area offset for Monza GP. 11-line offset makes attract mode look symmetric. Added imperfect graphics and colors flags.
- Moon Patrol
. Fixed sprite priority
. Fixed position of the background (distant mountains, hills and cityscape were different from the real hardware)
. Fixed cross-hatch test pattern and flip screen. Real hardware: http://youtu.be/F3_q-AN4AQM
- Mouse Trap: Identified P1/P2 Start LEDs
- MX5000: Fixed sprite-sprite priorities and removed hackish implementation in K007121. Sprites are double buffered. Fixes the ground bases has the highest priority value meaning that planes and bullets goes behind it (ID 00430).
- One + Two: Small cleanups. Added PALETTE_DECODER for color decoding.
- Operation Wolf: set_input_gain on speaker device overrides the one set on sound route, this makes it look less misleading now.
- Pac-Land: Fixed incorrect value of 'Bonus Life' dipswitch
- Pinball Action: Official Tehkan board maincpu is 315-5128. Added XTALs.
- Puchi Carat: Verified that Puchi Carat's Asia cart ROMs match the overseas dump
- Space King 2, Sprint 8 and Syusse Oozumou: Fixed save state regression
- Super Tank
. Put this back up to speed, using confirmed XTAL value. Note: XTAL on CPU board is marked 20.790 on one PCB, 22.118 on another.
. Added addressable latch and clean up names a little
. Added provisional screen parameters; make interrupt acknowledgment more plausible
- TelePachi Fever Lion: Added PCB layout
- Tetris: Added PLDs to clone (bootleg set 2)
- TouchDown Fever: Fixed 'Allow Continue' dipswitch (ID 07110)
- Toypop: Fixed reversed "Flip Screen" dipswitch
- Ultimate Mortal Kombat 3: Get rid of impefect sound flag which was added because of a (now known) Bugs That Aren't Bugs
- Vega
. Added DP8350 CRT controller
. Misc. cleanups (still nowhere near clean enough)
- Video 21: Assumed there is no deal button, but instead vblank status. Added win buttons, preliminary sound, hopper and color overlay (Game now playable).
- Yosaku To Donbei: Added color overlay (ID 07126)
- Dipswitch fixes in pacland.cpp, paradise.cpp, snk.cpp, toypop.cpp and video21.cpp
- Fixed rom names in namcond1.cpp, segas16a.cpp, system1.cpp and video21.cpp
- Description changes of Arm Champs II (ver 1.7), Arm Champs II (ver 2.6), Excalibur (Mdm) (MPU4, V1.4), Fenix (Orio bootleg of Phoenix), Frogger (Hermatic, bootleg on Scramble hardware from Video Dens), Grand Prix Star (ver 2.0), Grand Prix Star (ver 3.0), Mighty Warriors (24/1), Rapid Hero (Media Trading), Ms. Pac-Man ('Made in Greece' bootleg, set 1), Sanrin San Chan (Japan, 315-5xxx), Spatter (315-5xxx), Super Derby (Playmark, v.07.03), Super Derby (Playmark, v.10.04), Super Derby II (satellite board), Super Pang (World 900914, bootleg, set 1), Twins (Electronic Devices license, set 1), Twins (Electronic Devices license, set 2), WEC Le Mans 24 (v2.00), WEC Le Mans 24 (v2.00, hack), Witch (with ranking), Witch (Sega license), Worldcup '90 (hack), Zero Time (Petaco S.A.) and Zorton Brothers v1.00 (Los Justicieros)
- Renamed (armchmp2) to (armchmp2o2), (landmakr) to (landmakrj), (raphero) to (rapheroa), (strahl) to (strahlj), (strahla) to (strahlja), (twins) to (twinsed1), (twinsa) to (twinsed2) and (zortonbr) to (zortonbr_100)
- MAME
. VIDEO RENDERING SYSTEM
. Fixed BGFX not rendering in multiple windows. Internal UI is still glitchy (osd\windows\window.cpp).
. HLSL Color Transforms and 3D LUT
. Removed broken scanline uniform from post_pass
. Added 3D LUT to HLSL
. Allow individual LUTs for screen and UI
. Added individual phosphor color conversion for HLSL: Shader for converting xyY3 to sRGB (hlsl\chroma.fx). Minor changes to emphasize idea that phosphors are color agnostic (hlsl\phosphor.fx). Conversion from signal RGB to xyY3 (hlsl\post.fx).
. Added phosphor examples and update presets
. Port 3D LUT and phosphor color shaders to BGFX
. Get rid of LCD_FRAMES_PER_SECOND (emu\video.h; (MESS) comquest.cpp, lynx.cpp and ssystem3.cpp)
. UFixed compilation with libjpeg for environments where TRUE and FALSE aren't preprocessor macros (emu\rendutil.cpp).
. DEVICE: Removed MCFG usage in metro.cpp, machine\steppers.h, te7750.h, tmp68301.h, upd4701.h, upd4992.h, video\ramdac.h and RS232
. Invalidate memory access caches when removing watchpoints to prevent crashes on subsequent accesses to the same memory areas (emu\emumem.cpp)
. Trying to avoid confusion with the length of the container, or with the number of empty slots (util::fifo.queue_length(); util\coretmpl.h)
. UI: Improved search behaviour in file selection menus (ui\filesel.cpp)
. PLUGINS
. Use hex values for mask (plugins\portname\init.lua)
. Added softlist parent loading and import tag (plugins\portname\init.lua)
. Restored erroneously-removed game-specific INI option reversion between runs. Fixes specialized ini file settings get retained on a second game launch, instead of using raster.ini or mame.ini (ID 06171).
. Fixed command line parsing for the long form of the first instance of a media option (emu\emuopts.cpp)
. Started commandline documents update to dismiss items no longer in source and start listing recently added commands. More work to come.
. Fixed broken document structure (docs\source\techspecs\nscsi.rst): Those chapter numbers are auto generated by sphinx. Fixed the chapters not been bold like the rest of the documentation. Fixed chapter numbers not in sync with the rest of the documentation. Changed the last two chapters to keep up with the document consistency. Fixed bold for nscsi_full_device.
- SDLMAME: Disable setting the SDL_WINDOW_OPENGL extra flag if -video none is set. This allows a true headless run when the environment variable SDL_VIDEODRIVER=dummy is set prior to mame/mess execution.
- MAC OS X
. Support for MAC OS Mojave (10.14) (build\gmake.darwin\genie.make)
. Fixed compiling with SDL 2.0.8 and later on MAC OS
- VGM player: Support extra clocks in extended header, for cases like Super Locomotive that has two chips with different clock speeds.
- Compiling
. Fixed compile error on Linux with NO_USE_XINPUT=0 (emu\save.h)
. Allow undefined GL symbols for WebAssembly target (scripts\src\main.lua)
- Debugger
. Fixed watchpoints for CPUs with a negative address shift (debug\debugcpu.cpp)
. Correct endianness of TMS9980 and TMS9995. Konami CPU is big-endian (tools\unidasm.cpp)
. Added STmicro ST6228 (st62xx) to UNIDASM




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."









Entire thread
Subject Posted by Posted on
* MAMEinfo 0.203 :) MASH 10/31/18 11:18 PM
. * MAMEinfo 0.204GIT (21st Nov) MASH  11/21/18 01:10 AM
. * Re: MAMEinfo 0.203 :) hap  11/09/18 08:59 PM
. * Re: MAMEinfo 0.203 :) MASH  11/09/18 09:29 PM

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