I guess some are still being made, but the majority these days seem to have just become simple 'corridor shooters' or at best 'arena shooters', taking out the exploration, multiple paths, puzzle solving, backtracking, areas that cross over other areas, shortcuts, secrets etc. (outside of finding the odd collectable etc. which is a dour mechanic)
The level design on the majority I've played recently has just been *horrible*
Even ones I've played that claim to take influence from the older designs still seem a lot less interesting than the original Doom or Quake.
I know level design in general has taken a hit, but I can't think of a single FPS or third person shooter that comes close to the level design of say the first Dark Souls (as one of the more recent games I felt has had a really good work design) Borderlands had potential, but the actual maps in that are all actually quite basic designs too if you strip them down to core elements, there's not much exploring as such.
> Which was the first true FPS > Battlezone (Atari) > Catacombs Abyss, The (IBM) > Dungeon Master > Last Survivor (Sega) > Maze/Maze War (NASA/MIT) > MidiMaze (Atari) > Spiasm > Super Spy, The (SNK) > Wolfenstien 3D (iD) > Xybots (Atari) > > Other (specify) > > > Why do you support your decision?
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