> Which was the first true FPS > Battlezone (Atari) > Catacombs Abyss, The (IBM) > Dungeon Master > Last Survivor (Sega) > Maze/Maze War (NASA/MIT) > MidiMaze (Atari) > Spiasm > Super Spy, The (SNK) > Wolfenstien 3D (iD) > Xybots (Atari) > > Other (specify) > > > Why do you support your decision?
I doubt there is a clear answer to this, it's a genre that has evolved.
Not sure why things like Super Spy are on here tho, that's no more an FPS than Operation Wolf, it's not even 3D, it's layered 2D with a fake 'going down corridor' bit.
but there are '3d' games on home platforms involving shooting even back in the mid 80s (something like The Sentinal on the speccy) but that's generally considered a puzzle game (you're aiming at trees in a 3d environment that is rendered, but also doesn't move in an accurate way as you scroll around)
I guess things like battle zone are viable options, it's a true 3d environment, you shoot things, it's first person, but there's no real level design as such and personally I think level design is an important part, otherwise any old space shooter could count too (unless you decide 'being on the ground' is a primary requirement)
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