> > there's a calc style thing there, although I've never studied the extent to which > the > > games use it; that part of the suprnova implementation was given to me and I > haven't > > really touched it (unlike the rest which is almost entirely my code at this point). > > Apparently it's quite similar to the 3d bounding box collision stuff that brap boys > > etc. have (which might really be separate from the rest of the protection even > there, > > we'll see once we get an internal rom, assuming we ever do) > > Well, that hit check function is supposed to be in the memory controller, so I doubt > it's a mcu. Plus the functionality matches well with what can be done efficiently in > hardware. > > OG.
and from what I remember the CALC1 (original Gals Panic) was found to be an ASIC of some kind, not an MCU, that's why I wonder if that part of the protection even on the later 'CALC3' games is only being called by the protection MCU (like the EEPROM stuff) rather than being in the MCU code.
|