> > Weren't these games heavily protected? I remember reading somewhere they had MCUs > > that have not yet been figured out. > > Gals Panic 4 runs on the Super Kaneko Nova system, which appears to be unprotected > except for some PLD-based region locking. A lot of earlier Kaneko games make use of > various NEC µPD78324 MCUs with internal mask programs. (The µPD78324 belongs to the > 78K/III family, which MAME currently doesn't even have an emulation core for.) Of > these MCUs, "Toybox" and "Calc-3" are currently simulated in MAME, while "Pisces," > which is unique to Gals Panic 2, is not.
there's a calc style thing there, although I've never studied the extent to which the games use it; that part of the suprnova implementation was given to me and I haven't really touched it (unlike the rest which is almost entirely my code at this point). Apparently it's quite similar to the 3d bounding box collision stuff that brap boys etc. have (which might really be separate from the rest of the protection even there, we'll see once we get an internal rom, assuming we ever do)
that said, no, protection isn't a big deal for any of these.
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