> G'day! > > So I like making GIFs from old games, and I want to make more GIFs from old arcade > games - this usually means capturing direct footage via an Emulator, and then cutting > and exporting it. > > What I need is direct capture of an arcade game, running at the correct, initial > resolution it's meant to run at, most likely in a window. However, Mame is extremely > fickle when it comes to this. > > Some programs, like MameUI64, have their own direct AVI output program, and this > works! Well.. for the most part. > > > See, some games, like SegaSonic Popcorn shop here, when they are loaded up on the > initial MAME screen, claim to be running at a resolution at 256x224. In reality, it's > actually closer to 300x224, but since it's basing its recording on the initial > number, it's cut out! > > When trying to run the game in a window and record via something like FRAPS, the > resolution is a complete crapshoot. I just want to tell it to run at a very exact, > specific resolution, but it's a nightmare to work out. > > So I'm asking - What is the best way to capture pixel-correct video of an arcade game > in Mame. Is there a way to change this initial number in a ROM somewhere to fix this > resolution bug? What's the deal? > > Any help would be appreciated.
I would suggest not using MAME because of the resolution changes.
What I do is I set up MAME then I use an external program, like ShareX, to take captures of the area where MAME is every x seconds, and then build a gif file out of those snapshots.
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