G'day!
So I like making GIFs from old games, and I want to make more GIFs from old arcade games - this usually means capturing direct footage via an Emulator, and then cutting and exporting it.
What I need is direct capture of an arcade game, running at the correct, initial resolution it's meant to run at, most likely in a window. However, Mame is extremely fickle when it comes to this.
Some programs, like MameUI64, have their own direct AVI output program, and this works! Well.. for the most part.
See, some games, like SegaSonic Popcorn shop here, when they are loaded up on the initial MAME screen, claim to be running at a resolution at 256x224. In reality, it's actually closer to 300x224, but since it's basing its recording on the initial number, it's cut out!
When trying to run the game in a window and record via something like FRAPS, the resolution is a complete crapshoot. I just want to tell it to run at a very exact, specific resolution, but it's a nightmare to work out.
So I'm asking - What is the best way to capture pixel-correct video of an arcade game in Mame. Is there a way to change this initial number in a ROM somewhere to fix this resolution bug? What's the deal?
Any help would be appreciated.
Edited by Rlan (08/31/18 08:46 AM)
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