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Vas Crabb
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Reged: 12/13/05
Posts: 4464
Loc: Melbourne, Australia
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Re: popbounc has input bug in neogeo.cpp
08/11/18 07:06 AM


> If you look in the input menu, you'll notice that the start buttons aren't even
> mappable. What happened was that the dial controller was overlooked when the start
> buttons got moved down from the Neo Geo driver into the input devices. I've corrected
> this oversight for 0.201.

Part of the problem is that the dial controller doesn't seem to actually exist - it's completely hypothetical, based on observing the game's behaviour. The current code for it doesn't look very realistic.







Entire thread
Subject Posted by Posted on
* popbounc has input bug in neogeo.cpp jasd 08/10/18 11:28 AM
. * Re: popbounc has input bug in neogeo.cpp AJR Hacker  08/10/18 06:07 PM
. * Re: popbounc has input bug in neogeo.cpp Vas Crabb  08/11/18 07:06 AM
. * Re: popbounc has input bug in neogeo.cpp RobbbertModerator  08/10/18 01:40 PM

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