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Re: popbounc has input bug in neogeo.cpp
08/11/18 07:06 AM
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> If you look in the input menu, you'll notice that the start buttons aren't even > mappable. What happened was that the dial controller was overlooked when the start > buttons got moved down from the Neo Geo driver into the input devices. I've corrected > this oversight for 0.201.
Part of the problem is that the dial controller doesn't seem to actually exist - it's completely hypothetical, based on observing the game's behaviour. The current code for it doesn't look very realistic.
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