> It can produce some stunning music in the right hands, without 'demoscene tricks' > (which have been used recently to do sample playback on it, yes, but such tricks > aren't really practical for game music and aren't what the majority of them are using > since many of them are played during gameplay, when you wouldn't have the cycles for > that)
Demoscene tricks maybe, recently no, not practical are you joking? It's the sound chip of the Atari ST...
Arcade-wise the tricks usually aren't needed because a non-dma DAC costs nothing, the crudest version being some ttl for address decode, a latch, some resistors for digital-analog conversion and a lowpass filter (e.g. one resistor and one capacitor) to clean up the worst crap. Not sure why the computers didn't have some as a matter of course. It was so easy that the ST had *two* cartridges (ST replay, MV16) that did just that.
OG.
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