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Olivier Galibert
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Reged: 09/21/03
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Re: DU: OG Halley's Comet
07/26/18 07:17 AM


> It can produce some stunning music in the right hands, without 'demoscene tricks'
> (which have been used recently to do sample playback on it, yes, but such tricks
> aren't really practical for game music and aren't what the majority of them are using
> since many of them are played during gameplay, when you wouldn't have the cycles for
> that)

Demoscene tricks maybe, recently no, not practical are you joking? It's the sound chip of the Atari ST...

Arcade-wise the tricks usually aren't needed because a non-dma DAC costs nothing, the crudest version being some ttl for address decode, a latch, some resistors for digital-analog conversion and a lowpass filter (e.g. one resistor and one capacitor) to clean up the worst crap. Not sure why the computers didn't have some as a matter of course. It was so easy that the ST had *two* cartridges (ST replay, MV16) that did just that.

OG.







Entire thread
Subject Posted by Posted on
* DU: OG Halley's Comet SmitdoggAdministrator 07/25/18 02:38 AM
. * Re: DU: OG Halley's Comet Haze  08/02/18 01:40 PM
. * Re: DU: OG Halley's Comet jonwil  07/25/18 05:51 AM
. * Re: DU: OG Halley's Comet Phil Bennett  07/26/18 06:15 AM
. * Re: DU: OG Halley's Comet Sune  07/25/18 07:21 PM
. * Re: DU: OG Halley's Comet Haze  07/25/18 08:57 PM
. * Re: DU: OG Halley's Comet Olivier Galibert  07/26/18 07:17 AM
. * Re: DU: OG Halley's Comet Haze  07/26/18 03:46 PM
. * Re: DU: OG Halley's Comet AJR Hacker  07/27/18 02:36 AM
. * Re: DU: OG Halley's Comet Haze  07/25/18 03:41 AM
. * Re: DU: OG Halley's Comet Vas Crabb  07/25/18 05:12 AM
. * Re: DU: OG Halley's Comet SmitdoggAdministrator  07/25/18 03:46 AM

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